Wow. Two years later and apparently we still can't stop talking about Portrait of Ruin. I still like the game, for what it's worth, warts and all.
As for OOE, it's a mixed bag. Clearly Iga or someone at Konami was listening to the fans' criticisms, for much was fixed this time out. We ditched the tiresome anime artwork, the difficulty was leveled up noticeably (at least in the beginning, more on that later), we got a boatload of new enemy sprites, some of them pretty damn good (the lorelei [sp?] is a particular favorite), the background artwork, at least in the castle, is some of the best in the series, and all remnant of juvenile humor was gutted from the storytelling (no more obnoxious rivalry between Jonathan and Charlotte or nauseating flirting between Hammer and Yoko to have to stomach).
That all works and is a welcome change. Now what didn't work: Yes, the early reviews were right, just like Portrait of Ruin almost half of the areas outside the Castle are copy/paste. We have two ocean levels (Kalidus Channel and Somnus Reef), two mountain road levels (Oblivion Ridge and Misty Forest Road), two dilapidated mansion levels (Giant's Dwelling and Mystery Manor), and two mountain levels (Tristis pass and Tymeo Mountains); all of them entirely similar in both layout and backgrounds. The only thing that changes is the enemies. This isn't a deal-breaker for me, but enough people complained about lividly with Portrait that I'm a little surprised it gets a pass here.
As I mentioned earlier, I have reservations about the difficulty level. The beginning levels of the game are pretty damn challenging, it's really not uncommon to find yourself getting killed by common or 'lesser' enemies if you don't watch your health and make some careless strategic mistakes, and some of the bosses are downright hard: Goliath, the Crab, and the water sprite all made me die at least a few times while I memorized the nuances and exact timing of their patterns. And once you do get their patterns down to a science, you have to keep up your patterns more or less exactingly for a considerable amount of time while you use your often narrow attack windows to whittle down