Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania 64: The Beta, What We Got VS What There Was!!  (Read 31596 times)

0 Members and 1 Guest are viewing this topic.

Offline paletteswapmonster

  • Palette swap man
  • Forsaken
  • Legendary Hunter
  • ****
  • Posts: 656
  • Gender: Male
  • gorilla warfare
    • Awards
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #45 on: January 25, 2009, 11:21:37 PM »
0
In Reply To #45

Nah.

Offline justin312

  • Vampire Hunter
  • ***
  • Posts: 195
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #46 on: January 26, 2009, 12:14:57 AM »
0
"Going in the direction of CV64 wouldn't exactly be a good idea."

IMO, going in the direction of Lament of Innocence and Curse of Darkness would be a far worse idea.

"in general though they still feel more castlevaniaish than both loi and cod together."

I agree with this.  I think CV64 does a great job channeling the feel of classic Castlevanias, even if it has some camera issues.  I don't think it feels like Resident Evil at all, not sure where you see similarities there.  LoI and CoD, on the other hand, do feel remarkably like Devil May Cry, in my opinion.

Offline paletteswapmonster

  • Palette swap man
  • Forsaken
  • Legendary Hunter
  • ****
  • Posts: 656
  • Gender: Male
  • gorilla warfare
    • Awards
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #47 on: January 26, 2009, 12:48:22 AM »
0
IMO, going in the direction of Lament of Innocence and Curse of Darkness would be a far worse idea.
The point is...?

I think CV64 does a great job channeling the feel of classic Castlevanias, even if it has some camera issues.  I don't think it feels like Resident Evil at all, not sure where you see similarities there.  LoI and CoD, on the other hand, do feel remarkably like Devil May Cry, in my opinion.
The classic CVs don't have ambient music and creepy RE-like atmosphere. LoI has more of a SotN-ish feel. I have no idea how LoI and CoD feel like DMC. The way the games are built and the fact that they don't have thrashing metal detracts from that.

Offline justin312

  • Vampire Hunter
  • ***
  • Posts: 195
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #48 on: January 26, 2009, 02:02:06 AM »
0
The point is I would rather see them make a 3D Castlevania that is more in the tradition of the original games, rather than trying to do a 3D translation of a SotN-style game.  I think CV64 goes in that direction more than LoI and CoD.

And music aside, I think the gameplay and look of LoI and CoD feel very reminiscent to DMC.  Play DMC and then the PS2 CVs, but with the mute button on, and you'll see what I mean.  The characters look and play like Dante.

But thats just my opinion though.  You prefer LoI and CoD, thats fine,  I just prefer CV64.  Peace.

Offline paletteswapmonster

  • Palette swap man
  • Forsaken
  • Legendary Hunter
  • ****
  • Posts: 656
  • Gender: Male
  • gorilla warfare
    • Awards
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #49 on: January 26, 2009, 02:20:43 AM »
0
In Reply To #49

First, the N64 games are basically bastardized versions of the classic games, only rotated 90 degrees. They are more like CV games than the PS2 games, though, when it comes to gameplay and such. Second, The characters don't play or look like Dante. That's just silly. White hair ≠ Dante. Third, I didn't say I prefered those games, and neither did I imply it.

Offline justin312

  • Vampire Hunter
  • ***
  • Posts: 195
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #50 on: January 26, 2009, 02:56:09 AM »
0
In Reply To #50

First... In that case I would prefer them to base future 3D efforts on bastardized versions of the original games, rather than continuing the LoI-CoD- chain, which I think has been less effective.

Second... Well, they remind me of Dante, in appearance and in gameplay.  Don't know what to tell ya.  I think its "silly" to not acknowledge that there are some similarities there beyond white hair.

Third... You had implied earlier in the thread that CV64 failed pretty badly.  And my original point was that I prefer the direction of CV64 to the more recent PS2 games, at which time you started contradicting several things I was saying.  So I could only assume that you were doing so to defend the PS2 games, rather than to just troll my comments.

Offline DoctaMario

  • Legendary Hunter
  • ****
  • Posts: 858
    • Awards
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #51 on: January 26, 2009, 04:51:56 AM »
0
In Reply To #43

The N64 games don't really feel like Castlevania. At all. If anything, they feel more like Resident Evil.

In Reply To #49

First, the N64 games are basically bastardized versions of the classic games, only rotated 90 degrees. They are more like CV games than the PS2 games, though, when it comes to gameplay and such.

These two posts cancel each other out.

Face it, for all the flaws that the N64 games have, at least they RESEMBLE CV. I don't know what RE games you've been playing, but they in no way resemble the 64 games. I'd probably like RE better if they did. The PS2 games follow the basic 2000's era dungeon crawler in 3d formula and in the end, while they're nice and shiny on the outside, have nothing underneath to support them. The 64 games may not be the prettiest things to look at, but at least there's something under the hood that makes them good.

Offline Abnormal Freak

  • luvz Elizabeth B.
  • Master Hunter
  • *****
  • Posts: 7526
  • Gender: Male
  • Swanktastic
  • Awards ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon. The Pervert: Sneaks in any and all innuendo into threads that he/she can. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc. SuperOld Dungeonite: Members who have been around since the oldOLD days.
    • Swankster's Backloggery
    • Awards
  • Favorite Game: Castlevania (NES/etc)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #52 on: January 26, 2009, 06:40:17 AM »
0
The N64 games don't really feel like Castlevania. At all. If anything, they feel more like Resident Evil.

What.........the.............fuck?
Oh yeah, and also:
meat

Soda as well.

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3325
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #53 on: January 26, 2009, 09:43:02 AM »
0
In Reply To #50

First, Iga is the director of Castlevania franchise and the one who comes with the ideas on how the game should be and the scenario. I never said that he is the one who programing the games, but he is the one who takes the final decision, if the games is good or not. He always states that he likes to make 2D Castlevania games and that he also wants to make a decent 3D Castlevania. He has also admited that he has failed in making a true 3D Castlevania game. Yet.

Two, why Castlevania 1 game play isn't suitable for 3D games, if they can improved it? Do you prefer complicated menus, with items than traditional game play? And let me tell you that i'm crazy for RPG'S and i like the RPG elements at castlevania games, but i also like the original style.

Third, because i have played almost every Resident Evil game, i can tell that there is no way that you can say Castlevania 64 is the same as them. If you insitst at this. then i need proofs. Also Ps2 games, they look like Dmc.

In general, the Ps2 games have better scenario, game play mechanics, characters designs, but they fail in capturing the Castlevania feeling and atmosphere, while 64 and lod they succeed at this and while they don't have perfect camera and game play mechanics, they have more detailed enviroments and platforming. Don't forget that Castlevania was always about whipping and platforming and not collecting items or level up your character to keep going. Something that was requiring skill and reflexes from the player, if he wanted to gontinue on. But in our era, this seems to not be acceptable from the new gamers, because of the great difficulty that it implies that kind of game play.

Also in a recent interview with the silent hill team on a games magazine in my country, the director of the team, has said that they wanted to make a new Silent Hill game for next gen consoles, but Konami has told them to not change the game play of the previous series. Just to make a small improvement to make it seem like a new game play, when in reality the game play was the same as the previous games. Konami wanted this, because the new fans of the series, they liked the game play of the last two games and so, Konami wanted to keep them and that's why it didn't allow the team to make a new game play for the game or some other improvements, resulting in failing the new Silent Hill game for next gen consoles. On the other hand, Capcom wasn't hesitated to change the game play of Residen't Evil series in fear of loosing the old fans of the series, resulting at the awesome Resident Evil 4 and from what i have seen this far at Resident Evil 5. What i want to tell with this? That what happens with Silent Hill series, the same happens with the Castlevania series. Thar's why we keep getting the same game play style at every new Castlevania game, with some adjustments and first of all always at Nintendos handheld consoles. Because Konami afraids of loosing the fans of the series, because most of them are Nintendo handheld users. But Konami should know, that without risking, success doesn't come, something that Capcome seems to know very well. Examples: Resident Evil 4 and 5, Megaman 9, Super street fighter turbo HD remix and street fighter 4.
Ruler of Chaos

Offline paletteswapmonster

  • Palette swap man
  • Forsaken
  • Legendary Hunter
  • ****
  • Posts: 656
  • Gender: Male
  • gorilla warfare
    • Awards
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #54 on: January 26, 2009, 06:57:20 PM »
0
In Reply To #50

First, Iga is the director of Castlevania franchise and the one who comes with the ideas on how the game should be and the scenario. I never said that he is the one who programing the games, but he is the one who takes the final decision, if the games is good or not. He always states that he likes to make 2D Castlevania games and that he also wants to make a decent 3D Castlevania. He has also admited that he has failed in making a true 3D Castlevania game. Yet.
IGA is the producer, not the director. IGA can only suggest things, but he doesn't always get his way. For example, he wanted Simon's theme in Judgment to be Don't Wait Until Night or Bloody Tears, but that didn't happen. Other than the basic for the games and such, he hypes up the games and makes sure they sell.

Two, why Castlevania 1 game play isn't suitable for 3D games, if they can improved it? Do you prefer complicated menus, with items than traditional game play? And let me tell you that i'm crazy for RPG'S and i like the RPG elements at castlevania games, but i also like the original style.
Slow and clunky movement isn't suitable, and neither is single strikes for attacking. It just doesn't work in 3D.

Third, because i have played almost every Resident Evil game, i can tell that there is no way that you can say Castlevania 64 is the same as them. If you insitst at this. then i need proofs. Also Ps2 games, they look like Dmc.
1. I said they felt more like RE than CV, not that they feel like RE in general. There's a difference.
2. The PS2 games aren't like DMC in any way at all.

White haired hero + gothic castle DMC
« Last Edit: January 26, 2009, 06:59:01 PM by paletteswapmonster »

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #55 on: January 26, 2009, 09:36:41 PM »
0
In Reply To #40

This. While the gameplay was more classic Castlevania, that was particularly one of the flaws. You cant treat 2D and 3D games the same way gameplay wise. CV64's shitty movement, combined with a shitty camera made for very clumsy combat and platforming.

Offline Long John Silver

  • Master Hunter
  • *****
  • Posts: 1444
    • Awards
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #56 on: January 26, 2009, 09:48:05 PM »
0
neither is single strikes for attacking. It just doesn't work in 3D.
works fine for me. you're just spoiled by all that new age shit, grasshopper. cv was never about combos, it was always single strikes. :o

White haired hero + gothic castle DMC
yeah, but white haired hero going through gothic castle doing fabulous combos to huge hordes of respawning enemies in rooms that get locked after he enters them and unlock only after beating everyone, the big emphasis on combos and stuff feels way more dmc than n64 games feeling like re. ;D

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #57 on: January 26, 2009, 10:41:55 PM »
0
DMC felt more like what Castlevania in 3D should have been, than either of the three 3D games. Way better game in almost every aspect than all three 3D CV titles. Arguably LoI and CoD had better music though.

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #58 on: January 26, 2009, 11:28:25 PM »
0
In Reply To #58

I agree that DMC felt incredibly CV-ish.  That's as far as I'll agree though ('cept for the music bit, I agree with that too, haha).
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline paletteswapmonster

  • Palette swap man
  • Forsaken
  • Legendary Hunter
  • ****
  • Posts: 656
  • Gender: Male
  • gorilla warfare
    • Awards
Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #59 on: January 26, 2009, 11:33:42 PM »
0
Reply was useless spam.
Watch it.
« Last Edit: January 26, 2009, 11:35:51 PM by Jorge D. Fuentes »

Tags: