In Reply To #50
First, Iga is the director of Castlevania franchise and the one who comes with the ideas on how the game should be and the scenario. I never said that he is the one who programing the games, but he is the one who takes the final decision, if the games is good or not. He always states that he likes to make 2D Castlevania games and that he also wants to make a decent 3D Castlevania. He has also admited that he has failed in making a true 3D Castlevania game. Yet.
Two, why Castlevania 1 game play isn't suitable for 3D games, if they can improved it? Do you prefer complicated menus, with items than traditional game play? And let me tell you that i'm crazy for RPG'S and i like the RPG elements at castlevania games, but i also like the original style.
Third, because i have played almost every Resident Evil game, i can tell that there is no way that you can say Castlevania 64 is the same as them. If you insitst at this. then i need proofs. Also Ps2 games, they look like Dmc.
In general, the Ps2 games have better scenario, game play mechanics, characters designs, but they fail in capturing the Castlevania feeling and atmosphere, while 64 and lod they succeed at this and while they don't have perfect camera and game play mechanics, they have more detailed enviroments and platforming. Don't forget that Castlevania was always about whipping and platforming and not collecting items or level up your character to keep going. Something that was requiring skill and reflexes from the player, if he wanted to gontinue on. But in our era, this seems to not be acceptable from the new gamers, because of the great difficulty that it implies that kind of game play.
Also in a recent interview with the silent hill team on a games magazine in my country, the director of the team, has said that they wanted to make a new Silent Hill game for next gen consoles, but Konami has told them to not change the game play of the previous series. Just to make a small improvement to make it seem like a new game play, when in reality the game play was the same as the previous games. Konami wanted this, because the new fans of the series, they liked the game play of the last two games and so, Konami wanted to keep them and that's why it didn't allow the team to make a new game play for the game or some other improvements, resulting in failing the new Silent Hill game for next gen consoles. On the other hand, Capcom wasn't hesitated to change the game play of Residen't Evil series in fear of loosing the old fans of the series, resulting at the awesome Resident Evil 4 and from what i have seen this far at Resident Evil 5. What i want to tell with this? That what happens with Silent Hill series, the same happens with the Castlevania series. Thar's why we keep getting the same game play style at every new Castlevania game, with some adjustments and first of all always at Nintendos handheld consoles. Because Konami afraids of loosing the fans of the series, because most of them are Nintendo handheld users. But Konami should know, that without risking, success doesn't come, something that Capcome seems to know very well. Examples: Resident Evil 4 and 5, Megaman 9, Super street fighter turbo HD remix and street fighter 4.