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Offline Dark Nemesis

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Castlevania 64: The Beta, What We Got VS What There Was!!
« on: January 19, 2009, 07:50:59 AM »
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It has a video and an article with interesting information, worth to look and read for how was supposed the game to look, but didn't make it in the final version.

http://gonintendo.com/?p=69331
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Offline Jorge D. Fuentes

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #1 on: January 19, 2009, 09:25:16 AM »
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In Reply To #1

The engagement ring... it is related to Carrie's Bad Ending, where Dracula (as Malus) promises to marry Carrie someday.  In essence, he forces her to become engaged (she thinks Malus is just joking around, but Malus himself says: Good, now we have a binding contract).

It would've been cool to get that item as part of the bad ending on a NewGame+ of sorts.  It would motivate people to get the bad ending in order to get some kinda prize.

Looks like there was a Fossilization/Petrification status.  Don't know how Potpourri would correct it though.  Interesting.

Good find!
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Offline Dark Nemesis

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #2 on: January 19, 2009, 09:34:57 AM »
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I believe that new 3D Castlevania games should have taken for example the 64 serries at how to make the enviroments of the game. Also it would have been interesting if we could find some info about what was supposed to be the game original from Konami. But i doupt that this will ever happen.

Castlevania 64 RPG anyone?
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Offline Abnormal Freak

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #3 on: January 19, 2009, 10:31:01 AM »
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I'd beat off all over Coller's sub-boss.
Oh yeah, and also:
meat

Soda as well.

Offline uzo

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #4 on: January 19, 2009, 02:21:09 PM »
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Its a shame they canned Coller's rival. I don't mind them canning Coller though, by the looks of him.

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #5 on: January 19, 2009, 07:52:24 PM »
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That was very interesting. I'd forgotten about the unused items in CV64. I did, however, remember before CV64 was released that it was originally supposed to have some RPG elements in it like CV:SotN. I also found the status "Bad" to be funny, when the character was low on health. ;D

I hope that more can be revealed about the Nintendo 64 Castlevania games through further hacking. I loved both CV64 and CV:LoD. :)
« Last Edit: January 19, 2009, 07:55:34 PM by LBPHeretic »

Ultimecia

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #6 on: January 20, 2009, 12:01:27 AM »
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The only CV beta I ever seen before checking this video was SotN. Some really minor chances, but this N64 sounds like much more interesting than the released one.

Offline Dark Nemesis

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #7 on: January 20, 2009, 08:17:48 AM »
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The guys who have made Castlevania64 and LoD, they should have teach Iga and his team how to make a true 3D Castlevania game. I only hope that Iga will take in mind these two games, while he is developing the new Castlevania for x360 and probably for ps3.
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Offline uzo

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #8 on: January 20, 2009, 05:12:59 PM »
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The guys who have made Castlevania64 and LoD, they should have teach Iga and his team how to make a true 3D Castlevania game.

*spits out drink*
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Offline RichterB

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #9 on: January 21, 2009, 02:59:38 AM »
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Well, I've seen in the original "Dracula 3D" trailer (as the N64 game was originally named) that there was going to be the ability to swing over obstacles with the whip (ala CVIV), as well. Many quest elements were talked about at the time in old Nintendo Powers, too. The final product is still stronger overall than any 3D entry IGA has done. If this team had been allowed to continue, something really great might have come out.

Offline Dark Nemesis

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #10 on: January 21, 2009, 09:29:25 AM »
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In Reply To #9

I believe that that team was having more potential than Iga and his team.
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Offline uzo

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #11 on: January 21, 2009, 08:24:48 PM »
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The removal of the extra elements, and further exclusion from the add on game, is proof that they were not capable of delivering the intended product on time. Ultimately this resulted in a game some fans of the series don't even recognize.

So given that, I would have to strongly disagree that they neither have the potential, nor created a stronger title than the current 3D entries.

Offline Jorge D. Fuentes

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #12 on: January 21, 2009, 09:44:58 PM »
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In Reply To #12

I respectfully disagree, if only because I think they captured the spirit of Castlevania with their enemies and platforming aspects.

The other 3D CV's, while very pretty, feel like beat 'em up games or dungeoncrawlers.
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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #13 on: January 21, 2009, 10:58:51 PM »
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I'm really happy with the end results of Castlevania 64. I think it translated well into 3D what the earlier games had in platforming
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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #14 on: January 22, 2009, 01:56:00 AM »
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STO is probably Stoned.  Konami couldn't get it to work in the areas that have Medusa heads without the game spazzing out, I'll bet.

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