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Offline le052383

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Re: Another IGA interview (w/ talks of the movie)
« Reply #15 on: October 24, 2007, 03:49:08 AM »
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I also see why IGA regrets having the timeline public.  Seeing how frequent topics about IGA rectonning the timeline are made in this forum and gamefaqs, I can imagine how often he gets emails and person to person comments about how "He raped someone's childhood by removing a certain game from canon."  By not having it public, he could have prevented the blacklash he gets by some of the fans who hates his guts for removing the N64 games,COTM, andlegends from the official continuity.  I guess I understand why Ninento never releases an official timeline for Zelda; think of the riot it would caused if any of the NES Zelda games were considered alternate universes like Twilight princess.

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Re: Another IGA interview (w/ talks of the movie)
« Reply #16 on: October 24, 2007, 06:46:02 AM »
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Classic Spear Guards(purple armor, which is their classic RoB look), or even giant Final Guards(not normal knight-sized Final Guards, like in CoD).

Final Guards first appeared in Symphony, where they were indeed "knight-sized."  It was Aria that started the trend of making them slow-moving giants.

Offline Long John Silver

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Re: Another IGA interview (w/ talks of the movie)
« Reply #17 on: October 24, 2007, 03:58:08 PM »
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Rondo, though they had no official names there. But they were more less the same thing.

You could see few in the alternate second stage I think and two in the alternate 5th stage.

Those were either final guards or their color swaps, but in sotn they were both the same enemy anyway.

Steve

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Re: Another IGA interview (w/ talks of the movie)
« Reply #18 on: October 24, 2007, 04:28:41 PM »
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Rondo had Great Armors.

Offline DragonSlayr81

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Re: Another IGA interview (w/ talks of the movie)
« Reply #19 on: October 24, 2007, 05:41:21 PM »
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In Reply To #17

I forgot about that. But, I do think it would've been cool to see those four giant knight statues(in the room before the final staircase in LoI) come alive and you have to fight them before Walter. Those things looked awesome. Their design and armor looked badass. Just another thing that would've made LoI just a little bit more better.

System_Zero

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Re: Another IGA interview (w/ talks of the movie)
« Reply #20 on: October 26, 2007, 02:04:27 AM »
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If I do relember correctly, there was a HUGE shit storm over AoS taking place in the future, and the endless "OMGZ!!! Castlevian will have laser gunz!!" cries. But then the game was released, and the villagers rejoiced.

It'd be nice if we could have another game like AoS or LoI that change the direction of the CV story beyond the "Go kick Dracula's ass" game.

Offline Marto

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Re: Another IGA interview (w/ talks of the movie)
« Reply #21 on: October 26, 2007, 04:35:17 AM »
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In Reply To #21

Those two, along with Harmony, remain my favourites.

Yes, Lament was short, and rather 'ZZzzzzz', and yes, Harmony had the shittiest sprite, and bleepiest music since the NES castlevania, but those two along with Aria (which actually had very monotonous stages) were extremely different and enjoyable, and gave some of the most memorable whisps of diversion in the series.

As did Dracula X. I love this game! (fiddles away on the PSP)

Steve

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Re: Another IGA interview (w/ talks of the movie)
« Reply #22 on: October 26, 2007, 07:24:14 PM »
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Rondo, though they had no official names there.

I forgot to address this.

They did have an official name in Rondo--Great Armor.  But since Rondo didn't have in-game enemy listings like Symphony, you'd only know it by looking in the instruction manual.

Offline Long John Silver

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Re: Another IGA interview (w/ talks of the movie)
« Reply #23 on: October 28, 2007, 11:00:38 AM »
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I see.

Well, still it's the same thing, only palette swapped. Close enough. :P

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