Okay.
I know this post is old, but going through the thread there is no way I can't respond to this.
This new CV resembles Pan's Labyrinth, but darker.
...Not even remotely. I don't understand how you can compare Guillermo Del Torro's creative genius with something as criminally uninspired and mediocre as this, much less dare to refer to it as "darker" then Pan's Labrynth. It's intellectually and artistically insulting that you would even dare to make such a comparison.
There is very little if any connection stylistically or as far as quality is concerned. Guillermo's work is very heavily based on a dark reimagining of classic european fairy tale, with his own unique style; not drawing inspiration from standard fantasy fare derivative of Tolkiens work which has been the "norm" for the last 50 or more years, at least.
Some of the early artwork is
almost (but still, barely) similar in nature however thus far we've seen nothing beyond that to indicate your claim has any merit.
Really?
Ok, IGA made 2 games without Dracula as the villian; even worse, 2 games WITHOUT A TRUE VILLAIN (AOS and DOS), one childish game (POR) a soap-opera-story- game (OOE)a SOTN clone (HOD) a forced sequel (COD) and a good begining with bad gameplay (LOI), and one of the worst fighters-games-castlevania of ever (Judgment)so, why is he so great? Could this reboot be worse than this? I'm sure, NO.
OH NO, ORIGINAL PLOT LINES (AOS/DOS; by the way, Graham Jones, Dmitri blimov), OoE is hardly a soap opera (oh ho the character is a girl! soap operas are for girls! :smug:), HoD is NOTHING like SOTN and to claim otherwise is nothing but shallow ignorance and biased assumption. Alucard and Juste do not look a like. They do not play similarly. The atmosphere is hardly even comparable. The similarity does not extend beyond gothic influence, the exp. gain system and selling jewels. Incredibly basic things.
I don't see how CoD is forced. It continues the story wonderfully and elaborates on many things including the origins of Dracula's ressurection process.
Um, again, it hasn't felt like Castlevania since before SotN. Castlevania has changed before, and will continue to change. If anything, that's what they all have in common, is that each entry is different from the last.
Would you say SCIV doesn't feel like a Castlevania game? Or Bloodlines? Or perhaps even Dracula X? They all bring something unique to the table, but they aren't any less worthy of being called a Castlevania game.
It has felt like Castlevania all along. Despite the obvious and numerous changes and shifts, there has
always been a consistent style and inspiration; gothic fiction/gothic horror. In some titles it is more obvious, in others it is more subdued, but it is omnipresent - with one exception; LoS.
That is what people do not like about LoS (ignoring the obvious God of War influences).
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