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Offline A-Yty

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #465 on: June 06, 2009, 06:01:51 PM »
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In Reply To #484

Check again if I ever said anything about IGA's style being the definite CV or those things you mentioned being essential to CV.

And as a reboot, yes it could be worse. It could rewrite everything. Even shit that was there when IGA was still chasing skirts in college.
« Last Edit: June 06, 2009, 06:04:19 PM by A-Yty »


Offline Giz

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #466 on: June 06, 2009, 07:23:29 PM »
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Okay.

I know this post is old, but going through the thread there is no way I can't respond to this.

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This new CV resembles Pan's Labyrinth, but darker.
...Not even remotely. I don't understand how you can compare Guillermo Del Torro's creative genius with something as criminally uninspired and mediocre as this, much less dare to refer to it as "darker" then Pan's Labrynth. It's intellectually and artistically insulting that you would even dare to make such a comparison.

There is very little if any connection stylistically or as far as quality is concerned. Guillermo's work is very heavily based on a dark reimagining of classic european fairy tale, with his own unique style; not drawing inspiration from standard fantasy fare derivative of Tolkiens work which has been the "norm" for the last 50 or more years, at least.

Some of the early artwork is almost (but still, barely) similar in nature however thus far we've seen nothing beyond that to indicate your claim has any merit.

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Really?
Ok, IGA made 2 games without Dracula as the villian; even worse, 2 games WITHOUT A TRUE VILLAIN (AOS and DOS), one childish game (POR) a soap-opera-story- game (OOE)a SOTN clone (HOD) a forced sequel (COD) and a good begining with bad gameplay (LOI), and one of the worst fighters-games-castlevania of ever (Judgment)so, why is he so great? Could this reboot be worse than this? I'm sure, NO.
OH NO, ORIGINAL PLOT LINES (AOS/DOS; by the way, Graham Jones, Dmitri blimov), OoE is hardly a soap opera (oh ho the character is a girl! soap operas are for girls! :smug:), HoD is NOTHING like SOTN and to claim otherwise is nothing but shallow ignorance and biased assumption. Alucard and Juste do not look a like. They do not play similarly. The atmosphere is hardly even comparable. The similarity does not extend beyond gothic influence, the exp. gain system and selling jewels. Incredibly basic things.

I don't see how CoD is forced. It continues the story wonderfully and elaborates on many things including the origins of Dracula's ressurection process.

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Um, again, it hasn't felt like Castlevania since before SotN. Castlevania has changed before, and will continue to change. If anything, that's what they all have in common, is that each entry is different from the last.

Would you say SCIV doesn't feel like a Castlevania game? Or Bloodlines? Or perhaps even Dracula X? They all bring something unique to the table, but they aren't any less worthy of being called a Castlevania game.
It has felt like Castlevania all along. Despite the obvious and numerous changes and shifts, there has always been a consistent style and inspiration; gothic fiction/gothic horror. In some titles it is more obvious, in others it is more subdued, but it is omnipresent - with one exception; LoS. That is what people do not like about LoS (ignoring the obvious God of War influences).

MODERATION: Removed trolling/flamebait content. Enough.
« Last Edit: June 06, 2009, 07:45:08 PM by Clara E. Leet »
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If there's anything that would make me hate the classic Castlevania games, it most certainly isn't the games themselves; but rather, that ignorant fraction of their fanbase.

Offline Clara E. Leet

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #467 on: June 06, 2009, 07:43:24 PM »
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In Reply To #486

Giz, this is your final warning. Call anyone an "Idiot", call their opinions "Foolish" or ask them where they got such "Stupid ideas" one more time and you'll be taking a little vacation from the forums for a couple of days. You've done nothing but be a condescending ass in this thread, and it's getting old, and borderlining flamebait. Stop it now. This is not up for debate.
« Last Edit: June 06, 2009, 07:45:31 PM by Clara E. Leet »
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Offline Giz

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #468 on: June 06, 2009, 07:50:20 PM »
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I didn't, my dad did. i said 'my dad said your an idiot', all I said was that to meinsulting to compare this with Del toro~

Not trying to justify it, just clarifying~
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If there's anything that would make me hate the classic Castlevania games, it most certainly isn't the games themselves; but rather, that ignorant fraction of their fanbase.

Offline Clara E. Leet

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #469 on: June 06, 2009, 07:53:59 PM »
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In Reply To #488

"my dad even called you an idiot."

Doesn't matter who said it. The fact is you're relaying it. There was no need to say that; it was a complete flame, and you yourself have called people idiots in this thread all on your own as well. The point is, you have received your final warning. Play nice or don't play at all.
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Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #470 on: June 06, 2009, 07:59:01 PM »
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Offline A n t r a x x

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #471 on: June 06, 2009, 08:54:50 PM »
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The graphics do look sick for this game.

Can't wait to see what the interior of that castle will hold :D

Love the rain effects, too.

"Observe their fates and learn well."

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #472 on: June 06, 2009, 09:43:34 PM »
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Are you serious? It continues the story wonderfully and elaborates on many things? It doesn't feel forced? You don't get to play as Trevor. It makes no mention of Sypha, Grant, or Alucard. Trevor gets stabbed and isn't even mentioned in the ending. St. Germain is introduced, yet is given no back story. In fact, he hasn't even been mentioned in any other games since. Dracula's resurrection was totally forced. The battle should have been between just Hector and Isaac. Hector shouldn't be able to defeat Dracula. It also seemed like Iga had him resurrected every other year.

Agreed.

Offline A n t r a x x

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #473 on: June 06, 2009, 09:43:47 PM »
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We shoulda never embraced that "Every 100 years resurrection" rule.

"Observe their fates and learn well."

Offline Giz

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #474 on: June 06, 2009, 09:47:00 PM »
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You don't get to play as Trevor.
Trevor mode.

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It makes no mention of Sypha, Grant, or Alucard.
Alucard is probably asleep already. Sypha, fine, that is semi-valid seeing as they're supposed to be married, Grant, what does it matter? He isn't relevant to anything going on. Trevor doesn't need his "posse" going with him every where he goes. They teamed up once to destroy Dracula.

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Trevor gets stabbed and isn't even mentioned in the ending.
My only real complaint with the story.

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St. Germain is introduced, yet is given no back story.
There's no reason for us to see Germain again just yet. The entire reason for his presence was to try and dissuade Death from interfering with mortal affairs and personally violating the natural order and resurrecting Dracula. Hector made it clear that Death's plan would fail and that he would not be necessary, thus he left.

The entire point is that he's not an average human character; he's odd, eccentric and somewhat mysterious. Furthermore, he is an observer. He cannot interfere in mortal affairs (whether physically or by rule, it is uncertain) and the entire reason he shows up is because Death is violating that same rule.

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Hector shouldn't be able to defeat Dracula.
Hector is stronger then Isaac. Dracula resurrected in Isaac's body; not only that, but only 3 years after his death. He was not at the peak of his power. Hector's power of Devil Forgemastery is similar to Dracula's power and thus capable of destroying it; the same reason that Dominus is capable of destroying Dracula.
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If there's anything that would make me hate the classic Castlevania games, it most certainly isn't the games themselves; but rather, that ignorant fraction of their fanbase.

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #475 on: June 06, 2009, 10:40:45 PM »
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I know I said I wasnt going to address you again but oh well "Everybody lies" right?

Trevor mode=suck cause there is no story, barely a menu and no cut scene at the end (Least Joachim got one) so it was just an excuse to put him in it.

Alucard is asleep so yeah that does explain why he isn't in it. But Sypha
« Last Edit: June 06, 2009, 10:51:30 PM by Lumas »

Offline Saner

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #476 on: June 06, 2009, 10:51:31 PM »
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I didn't like CoD because the ending, as awesome as it was, missed showing Trevor recovering instead of leaving that plothole open.

but I did like Trevor playable. even without a sidestory,
Trevor was still fun to use. 

back to LoS, it could go either way, but even if the gameplay bombs, people will be obsessed with the story and cutscenes.


Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #477 on: June 06, 2009, 10:59:06 PM »
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I didn't like CoD because the ending, as awesome as it was, missed showing Trevor recovering instead of leaving that plothole open.

but I did like Trevor playable. even without a sidestory,
Trevor was still fun to use.

Offline Giz

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #478 on: June 06, 2009, 11:18:43 PM »
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Its very certain he can interfere physically he is a fucking boss in the game I would say thats very phsyical.
That was actually explained in-game. St.Germain was trapped by Zead in some kind of temporal distortion type deal; hence both his wonder and excitement at the fact that he could now have a physical effect. He used this to battle and test Hector.

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Also wasn't there another game that used some kind of forbidden art to summon monsters to help you fight? Oh yeah thats right Chaos Legion, so if Lament ripped off DMC then I guess Curse of Darkness ripped off Chaos Legion.
I would actually have to say that neither of the accusations have any merit to them, particularly the former. I'm not actually sure why you bothered to bring that up, though~
« Last Edit: June 06, 2009, 11:22:52 PM by Giz »
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If there's anything that would make me hate the classic Castlevania games, it most certainly isn't the games themselves; but rather, that ignorant fraction of their fanbase.

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #479 on: June 06, 2009, 11:34:23 PM »
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That was actually explained in-game. St.Germain was trapped by Zead; hence both his wonder and excitement at the fact that he could now have a physical effect. He used this to battle and test Hector.
I would actually have to say that neither of the accusations have any merit to them, particularly the former. I'm not actually sure why you bothered to bring that up, though~

Okay now this is just getting to be more entertaining for myself maybe because i enjoy pissing someone off who speaks like they are an intellect. But oh well you do have a point with St Germain but Im still not trusting someone who looks like a railroad tycoon. But even Aeon had the ability to act physically and it was obviously him and St Germain had the same powers.

They dont have merit to them? Lament of Innocence was branded as a DMC clone because of the gameplay and camera so whether you think it doesn't there more people that think it does. In Curse of Darkness you summoned monsters to your aid with the powers of the forbidden art called Devil Forge Mastery. In Chaos Legion you used a forbidden art of summon stray souls to summon monsters. Both forbidden arts how does that not have any merit to them? Guess your dad told you they didnt right? Also both games take place three years after some kind of event that drove two best friends apart. Issac claiming it was because of Hector that Dracula was defeated even though he was not mentioned in Dracula's Curse at all and Victor trying to find the forbidden glyphs to use them to get revenge for against not only Seig whom he thought killed his woman but against the Order. Both are similar thats why I brought it up to show that Curse of Darkness did nothing new what so ever other then give you the ability to make your own weapons all of which you could purchase from a shop or find laying around Castlevania some where.

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