But even Aeon had the ability to act physically and it was obviously him and St Germain had the same powers.
Aeon* was in a special dimension located outside of normal space. In other words, a dimension where he can have a physical effect. The only thing he did was transport them there from their respective times, which isn't quite the same thing as physically and directly affecting standard space.
*As well as the rest of the cast of Judgment.
I enjoy pissing someone off who speaks like they are an intellect.
I do hope you realize that you're never going to piss me off - especially now that you've declared your intent.
As for the latter statement, I speak as I am. No changing that. (Also the word is 'Intellectual'; your current sentence is incorrect.)
Lament of Innocence was branded as a DMC clone because of the gameplay and camera so whether you think it doesn't there more people that think it does.
And in retrospect we can safely disregard such claims of similarity. The combat is still very different from standard DMC fare, and having a still camera is hardly a unique trait.
In Curse of Darkness you summoned monsters to your aid with the powers of the forbidden art called Devil Forge Mastery. In Chaos Legion you used a forbidden art of summon stray souls to summon monsters. Both forbidden arts how does that not have any merit to them? Guess your dad told you they didnt right? Also both games take place three years after some kind of event that drove two best friends apart. Issac claiming it was because of Hector that Dracula was defeated even though he was not mentioned in Dracula's Curse at all and Victor trying to find the forbidden glyphs to use them to get revenge for against not only Seig whom he thought killed his woman but against the Order.
You make them sound so similar. The simple fact is that the context is completely and totally different, and the storyline is not nearly as similar as you'd like to imply. I will admit you almost had me, until I researched the story of the game and watched the cutscenes. Any story similarities present are honestly trivial at best and the execution, context and implications are so radically different that it invalidates the point.
Curse of Darkness did nothing new what so ever other then give you the ability to make your own weapons all of which you could purchase from a shop or find laying around Castlevania some where.
Chaos legion's "Legion" creatures function completely and totally different from CoD's ID's; the legions resemble summons from Final Fantasy much more then they do the Innocent Devils of CoD which are much more companion-like in nature.
As for CoD; CoD introduces the trinity of the stealing, item creation and ID system. The item creation is a much better alternative to simply finding or buying weapons, although if I had been in charge of it I would've altered the mechanics to be a bit less linear. The Stealing system was quite possibly the best thing introduced in CoD and is (or would have served as) a nice alternative to the usual rare item drop system. The ID system is
relatively unique in its execution and detail, and while it most certainly was not the most engaging part of the game it was still fun to play around with. If only it was streamlined a little bit more. The ideas were exceptional and all dealt with Hector's status as a forger very well; the execution was well enough although the potential of the mechanics wasn't fully tapped into.
Guess your dad told you they didnt right?
Cool assumptions and nice attempt at an insult but I'm afraid its ultimately futile, the former remark was just a snarky last minute comment and I'm afraid any implications it may have had to you are actually meaningless.