I didn't watch, but I listened to the Kojima version of the trailer from TGS, and that was pretty intense. I have the say, the main theme music for this game with the rising, staccato strings is really catchy. I like how Cox, in a recent interview, stated that there can be different Castlevanias, just like there are different versions of superheroes in comic books. I think that philosophy will best serve the series, as it's the kind of thinking that gave us such variety in Castlevania's first decade-and-a-half. You have to serve the gameplay and the atmosphere over the story, IMO. Another thing I thought was considerate is how Cox prefers the Classicvania style, but included the optional backtracking elements so the Metroidvania fans wouldn't be left out. Nice balance, in theory.