The same way anybody would react hearing about a feature and then having it underperform greatly. And it's not just not just on the principle of it being a MGS outfit, ya'll need to get the fuck off that point.
SomaCruz90:
I think you might want to check out the Rules thread, since you've got a grand total of 9 posts across multiple threads and are already flame-baiting all over the place.
Anyway,
I've been playing the game for a few hours now, and so far, while it's a pretty awesome game, it doesn't 'feel' like a Castlevania game to me.
I'm on Chapter II, at the third or so stage, I believe.
Maybe it doesn't feel like CV because it's my tendency to destroy statues and candles and not getting anything out of 'em, or the fact that sometimes when there is something, it turns out to be the sad reminder that "You cannot carry any more daggers". Or maybe it's that I keep on wanting to play my CV Arrangements at the same time because while the music is nice and bombastic and beautiful, it's also quite boring since I've heard a grand total of four, maybe five different tunes (and that battle tune is starting to get old fast).
At the risk of sounding like a raging oldschooler.... I want my ability to carry 99 hearts and use subweapons, and I want some kind of auditory reminder that this is Castlevania.
Maybe it will start to feel more like CV in later stages. Right now it feels like an all-new adventure unrelated to any game I've played previously.
Having said all of that, this is still a great game... just not really a Castlevania game.