I think people really need to lay off the expectations of seeing "old" Castlevania staples in the game.
It's supposed to feel familiar, not consistent. There's a guy, there's a whip, there's Belmonts and castles and Dracula and Death and subweapons and vampires and platforming and puzzles and... that's that.
Cox said that if old Castlevania gamers don't feel shivers playing this game, they failed. Individual judgement will matter here, of course (I felt the chills, for example, but I could see someone not feeling them). However, I think that if I played this feeling it WAS a Castlevania game they would have failed none the less.
It HAD to feel different. It had to do away with the conventions, the music, the hearts, the candles (well they're present to a point).
Wanting the game to feel
exactly like a Castlevania game would mean considering the Castlevania formula to be already perfect. Now let's look at that.
Take the combat: no Castlevania game in the entire history of the franchise had anything close to the complexity and fine tuning of LoS' combat. Old Castlevania games generally went from having a single form of attack to having a single form of attack with directional input to having a single form of attack and a different set of weapons. The combat in Castlevania games is traditionally basic - not exactly button-mashy, as it's simple but precision based in most cases, but still primitive. LoS offers possibly the most complex combat system to date bar Bayonetta's one. In a single game you get two attack forms (direct and area of effect) declined into something close to 40 different combos, a dozen air moves, throws, parry and dodge, two different magic systems affecting the outcome of both your moves and your sub weapons and switchable on the fly, and the focus system.
Of course it doesn't exactly feel like Castlevania. It's like going from Mario Brothers to Mario 64 - on steroids.
That's an important thing to consider. It's possible to be faithful to the 2D staples in a 3D transition, but it's not necessarily a good idea. Take hearts. Now imagine playing one of the most impressively designed games yet, with absolutely gorgeous backdrops and realistical architecture and so much graphical detail that some observers wonder if it's pre-rendered stuff... and seeing small hearts drop from boxes when you smash them. Heck, I already find the focus-spheres (which certainly where designed as hearts at some point in development, you can tell it) somewhat distracting despite looking "believable". LoS is a cinematic experience and the fact that it doesn't compromise with its nature to make room for what would frankly be just fanservice is in my opinion welcome.
It is visually different? Possibly, but is that a
bad thing? The franchise we love, after being the redhead stepchild of modern gaming, gets an installement that is a possible contender for the role of best looking 3d game on current generation consoles, and all we are capable to do is commenting on whether or not we see hearts around or if it's castle-y enough?
The music. Heck. A good 10% of my iPhone music is Castlavania music, and I got a 32gb model. I've got a dozen remixes of Bloody Tears, from piano versions ripped from Youtube to the most horrible Judgement version. I LOVE Castlevania music, but it is... elevator music. It's catchy, it's perfect for the 2d games, but you can't seriously want something like that in a game like LoS. The classic Castlevania tunes enhance the 2d experience because they're unrelated to what happens onscreen. There's no dramatic action in the 2d games - they're as game-y as it goes. The music doesn't follow the onscreen action, it's meant to give you something catchy to listen to while you move your sprite over the screen dodging small balls of fire and collecting hearts from floating candles. That music is perfect for the goal, but it wouldn't fit a 3d game. In LoS, the music is tailored to the onscreen action. If you got the demo, notice how the music plays when you impale the great warg at the end of the besieged village level. This kind of score is a necessity for a game like this.
Also consider the kind of experience LoS is. It's a very un-game-y game. Now this is something that will put off some players - and if this isn't what you want from Castlevania, than your criticism is probably fully justified. People who don't have the game can't probably understand this part, but once you play the Bog level, and you see the way enemies are introduced, and the pacing followed by the music, and the camera work, and the way cutscenes interrupt the gameplay, you'll see this game is half about the atmosphere.
And now this is something Castlevania NEVER attempted before. Once again, you may dismiss it by saying "Castlevania shouldn't be like that", but be aware that suddenly Castlevania went from something you would realistically expect to see in smartphone gaming to being a 3D game of such atmospherical scope that it makes God of War look like Lament of Innocence in comparison.
The departure couldn't be more dramatic - once again, you go from something that was 98% about the gameplay to something that is completely built around the visual and aural experience and the atmospherical result (that's not to say that LoS lacks gameplay, at all).
This to say - don't expect to fall into LoS and feel at home. You won't. You can't. It's still the same saga, it still is Castlevania, but it's a radically different thing, and my personal opinion is that we should be happy of it because Castlevania wasn't
perfect.
I don't wanna spoil the game for you, so I'll just leave it at something you'll see an hour into the game. There's one point where you will enter an abandoned shrine in the middle of the bog, to get your first upgrade. Walk in and soak the atmosphere. Check out the way the vines grow over the crumbling stones, and if you're like me, you'll see how this game captures (declined in a clearly western way)
this part of the Castlevania imagery in a way no 2d game did so far. Personally, I love it. Castlevania was never "scary" but it had an aura of melancholy that LoS finally does justice to.