First time poster here. Though I have only been registered around a year, I have followed this forum for ages. I don't really have an excuse for not joining before, or even contributing; for whatever reason I just never felt strongly about it until now. I want to share some thoughts and opinions on Lords of Shadow.
A little bit about myself: I got my first taste of Castlevania in '87 when I received the original as a gift along with the NES system I got for Christmas. At an early age I became quite fond of the series. I've really grown up with it. It even spawned somewhat of a childhood obsession with all things Dracula. I can say with certainty that the original three NES Castlevania titles were directly responsible for getting me into Dracula movies, cartoons (Anyone remember Count Duckula?) and literature. I purchased and read Bram Stoker's Dracula at age 11. Owned or watched virtually every movie made. This, in turn, got me interested in other horror films and literature. Authors like Mary Shelley, Edgar Allan Poe and the amazing H.P. Lovecraft. I eventually discovered an unquenchable thirst for fantasy and historical fiction. But with respect to the games, I've beaten nearly all of the original console releases over the years, the one exception being Rondo of Blood -- I now have on the Wii. I have not beaten every handheld Castlevania, but I have owned or played most of those as well. I would like to think I am a pretty loyal fan. Castlevania is second only to Elder Scrolls as my favorite video game series of all time.
When Lords of Shadow was coming out last year, I had some real concerns. I am of those that preferred the metroidvanias over the 3D platformers. Don't worry, I'm not going to rehash what has been debated and voiced time and time again. I would just say that, though I played Lament of Innocence and Curse of Darkness, the 2D games were always more enjoyable to me. I have been fond of Koji Igarashi's direction of Castlevania though, even if the it became a bit messy. So when I found out that Lords of Shadow was a reboot and entirely new direction, I thought it was much needed and a smart decision by Konami. However, I was uneasy about the game being a 3D platformer. The early screens and videos looked amazing, but I just couldn't get overly excited about it because I had been disappointed with all of the past attempts at 3D.
The game arrives and, of course, I buy it. I play through it and get near to the end.
Like most of you, I start to suspect there is no Dracula after fighting Carmilla. I start pondering if Gabriel is to become Dracula. But I had not spoiled myself, so I am still unsure. As soon as the plot begins to evolve around Satan, I realize there is no final battle with Dracula. And then, as the epilogue plays, it almost feels kind of anti-climatic. Where I came to suspect the eventual future of Gabriel left the game feeling unfinished.
I admit being disappointed. Granted, the game is a beautiful piece of work. I actually feel like it is one of the best 3D platforming and adventure games that has come out in the last few years. However, though parts of it feel like Castlevania, overall it missed on those early experiences I had with Castlevania and The Count.
Months go by and I finally decide to give Reverie a try. I am very glad I did. I know some of you have expressed mixed emotions about the plot, but
seeing how Gabriel becomes a vampire
really changed my outlook on wanting this direction of Castlevania to continue.
I find the game improves immensely when watching Gabriel's transformation from a loving and compassionate hero to evil tyrant. To know there is such morbid hatred and bitterness ultimately and ironically keeps him human, even if he will come to hate to his species of origin. A monster without compassion or love, brought on by not only the failures of humans, but cruelty of a supreme God or grand architect to allow such evil to exist; only for Gabriel to become that very same evil incarnate just to save what God created. Seeing how he evolves into Dracula and why he goes on to kill hundreds of thousands of humans and bring the world to its knees is fascinating. To me, the story has a lot of potential.
I have invested the playing time with uncertainty, but I am now on board with what I believe Mercury Steam is trying to do. While I await anxiously for Resurrection, I am also looking forward to their next installment. How or even if future generations of the Belmont family are to take on the role of keeping
in check?
Of course, I'll also still be playing whatever Koji Igarashi may come up with in the old canon. Harmony of Dispair was a lot of fun.