.....
...WHAT??
Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!
EXPLAIN, KONAMI! EXPLAIN!!!!!
http://castlevaniadungeon.net/forums/index.php?topic=2165.msg64159#msg64159Didn't Araujo say that Konami told him to make the music more epic and move away from the "efeminate" style of the older Castlevania music?
Unfortunately, all I could find on this matter was hearsay such as this, but I haven't found anything contradicting it, either (be it online articles or the actual freaking game) and I am inclined to believe it for two reasons:
1) Be it the music, movie, video game or even literature industry, whoever is paying the bills for production (in this case, Konami) is almost inevitably going to make some retarded decision for the sake of money that compromises the art direction of the project. For some reason Konami felt that the current style of CV music was detrimental to sales. Stupid, I know, but this is what happens when business interests become entangled in art design.
2) I think that Cox & co. have a lot more respect for the older games in the series than we realize. Hell, given how many derivative elements there are in this game already, how can they not be?! I'll admit that a few of the things I'm about to say are a stretch (and strawmen, to boot) but here are some of the nods to older games that don't seem to get much attention:
- I got a strong CV2 vibe in the "Dead Bog" level.
- The "Waterfalls of Agartha" track started playing in a level that might as well have been the 3D version of "The Waterfall" in SCVIV.
- Cox openly admitted that the Combat Cross was based on the whip-swinging platforming in SCVIV, and the fact that it is a chain is a nod to the older games in the series.
- The Clock Tower was located just before Carmilla's Keep in this game; the same location as in many games past.
- I felt that the "Abandoned Wing" in the DLC was an interpretation of the sunken, merman-infested area of the castle halls that has appeared in so many games. In fact, the entrance to the Abandoned Wing was in the "Castle Hall" level!
- In the epilogue, did anyone notice how similar the inner sanctum of that church was to the "Room of Close Associates" in SCVIV? Complete with Slogra and Gaibon! I'll need to play through it again to confirm, but despite being all but in the ruins, I think I even noticed the holders for the line of candles that light up as one approaches Dracula!
Due to all of these reasons, I certainly believe that MS would have incorporated a lot more classic CV music in this game if they were allowed. Remember, the entire studio (not just Cox) are huge fans of the CV series and probably collectively orgasmed when they were approved to make this game. Of course, even if the soundtrack passed muster, it wouldn't be enough, would it? LoS could have been a level-by-level 3d remake of CV3 or SCVIV, and people would still find some reason or another to claim that since IGA didn't make it, it's "not CV enough."