Simons Quest was the first game that I played on NES that had a real sense of horror and anxiety and the game had small things that really creeped me out and the music was amazing.
But I wasn't good enough to beat the game til I was 12, and when I finally made it to dracula through shitty battles, annoying day and night messages and an empty last castle.. I was more than disappointed.. Dracula looked like the angel of death in a garbage bag, and the endings were shit too.
Not to mention, the classic five sub weapons were either gone or had little or no effect.
This game holds a lot of nostalgic value, but at the same time.. I have some resentment towards the game for some serious flaws.
<joke>
Dracula sits on the throne.. Richter rambles on about stealing souls and all that jazz and Dracula asks Richter " What is Simons Quest?!! A miserable Pile of shit! But Enough Talk! Have at you!" Richter Nods, and proceeds to attack.
</Joke>
So, I'm remaking Simon's Quest. I liked the game a lot as a kid but at the same time I had my share of complaints too.
So as kind of a fun project, I decided to redo the game minus the flaws. So here's some of my ideas. If you disagree, or have a better idea.. I'm up for suggestions.
Basically, the game play will be the same. All the people and towns and castles will have the same location.
Heres where it hits the fan
-The Mansions will all have bosses. Some bosses will drop items, such as the cross and the golden dagger. But, there will be a damn energy bar for the boss
AND DEATH WILL BEAT YOUR ASS LIKE IN A REAL CV TITLE!
(My tears fell silently to the ground at my disappointment of Death's character/Battle in Simon's Quest.)
ahem.. Anyways. Once you beat the boss, the gate will open and you will find one piece of draculas body.
No, an oak stake will not be required and no strange man will be chilling out in the mansion. (It didn't make sense.. some guy just sets up a ebay store in Laruba mansion.. unharmed.. and Simon gets attacked by everything? "I'm trying to save the world and you're gonna charge me 50$ for this? ASS!!")
The Menu Screen
I'm going to edit the menu screen to be a little better navigated... I had to beat the shit out of my controller to get what I wanted to select. I'll rework the sprites to look a little better, and a little updated.. as updated as 8 bit gets.
Enemy Cast
Say what you want.. I didn't like these..meet the replacements:
-Man Eating Plants < Unes
-The Zombies in the towns <Faster zombies from CV3
-Medusa heads in simons quest< All other CV medusas
-Two-headed Reptile <...not sure yet
-Death< Death From CV3
I'd like to have a more varied range of enemies..maybe import more monsters to break it up some.
I'll change the sprite colors to look a little more natural, and when you hit the enemies, there will be action sprites and living tissue enemies will probably have more modern style deaths( EX: SOTN Bloody Zombie or Gravekeeper) and the skeletons will crash to the ground.
I saw this game as being pretty grim and more realistic than CV1, so I kinda want it to carry a more adult theme.
Supporting Cast]
Towns people will offer legit clues, and other than that, they'll probably talk like someone normally would if the whole world they lived in was under a curse and demons waited outside your town..
(I mean seriously? Meet me at the river at midnight?... )
Items
So heres some real blasphemy... How about bringing back the main 5 sub weapons?.. ok minus the clock.. that one always gets thrown aside.
I didn't care for the garlic, or the diamond or the sacred flame or the silk bag or any of that. It just never really made sense that Simon threw diamonds around... He could buy Dracula's peace with diamonds that big.
So lets just say, we add the Holy Water, Axe, Boomerang and Dagger. Just for giggles, we'll have a pentagram (full screen attack) and a health ration too.
[game mechanics]
-Enemy name displays when you hit them (SOTN style)
-level up first 50 enemies fought then 100, 150..
Thats fair isn't it? The game isn't insanely long.
-Start with Vampire Killer whip, I mean.. he didn't just lose the damn thing! The Flame add on comes later in the game after you get the nail.
-Hearts are for items only.. I don't really wanna have the merchants.. I'd rather just bust up walls and find stuff.
I'd probably have one merchant in the game and just have him say " What'cha Buyin' Stranga!?" for laughs. (Obvious RE4 reference)
-No Fuckin tornadoes.
Random but really important stuff
The Mansions-
I'm pretty much gonna rework the layouts.. I want them to resemble the parts of draculas castle. Not a direct map copy...just some similar parts. I want to keep the bodies on nooses... that was creepy.. maybe have them swaying..
I thought the mansions were shitty looking and thrown together.. kinda like a vomit room.
Music
Mansions-
I like the monster dwelling song, but so many great songs are available.. I might give different themes to each mansion.
Towns-
I like the daylight theme, but I might use something else.
Church-
Requiem for the Gods or File Select music. Hands down.
Boss Battle-
Something off Symphony prob.
these are the only definite ones I'm using so far.
Draculas ressurection -
Maybe walk up to the castle and altar is outside and the body parts are combined and he appears and you hear laughter and he disappears. You basically have to follow him into (whats left of it) his castle and settle the score. Fight through a clocktower stage and wind up find him atop.
So yeah, this is a rough outline of how I'm gonna do it.
My conflicts...
I thought of maybe using sprites from Castlevania Chronicles (PSX) and Rondo of Blood, and going 32-bit sprite.
Or I can just photoshop the CV2 Sprites....
What would you think best for this idea?
Cv2 graphics or a Chronicles/Rondo Mix?
I've got both.
Thanks for reading.