You know, in part, I actually don't disagree with the sentiment, as pettily snide as it was presented, of the original post. Yes, if SotN were presented today, it would face similar backlash. And, had the internet been used to discuss such things back then, maybe things would have looked the same as far as reaction in the fan community goes.
But whatever reservations people had going into Symphony were won over by its exceptional gameplay. It was just such a great game that it overrode people's preconceptions and expectations. Can Lords of Shadow do that? I damn well hope so, and absolutely recognize it's possible. We'll have to wait and see. And there's something to be said for withholding judgment until we actually get to play it. Contrary to some people's interpretations of forthcoming criticism, no one is saying that they know its going to disappoint. But none of us has played it yet, and so all we have to go on is the meager scraps Mercurysteam has given us. . .and so far those scraps have generated a lot of unease.
Opinions vary. Take the Castlevania movie on again/off again project. Here on this very site there were people that actually thought Andersen's attachment was a good idea. From my point of view, how anyone could see any of his previous movies and think it would be a good idea for him to direct anything grander than a Frosted Flakes commercial is beyond me. But not everyone shares my point of view. Some people legitimately think the Mortal Kombat and Resident Evil movies were actually good films. I disagree.
One additional note that bears mentioning is that when Iga was attached and set out to shake things up a bit, he didn't come out telling people to "forget what you know about Castlevania", he didn't jettison candles, hearts and other staples of the series. In fact, all he really did was expand upon the pre-existing scheme. He/they added non-linearity, backtracking, jettisoned time limits, allowed the player to level up and collect armor/weapons/relics (RPG elements which Simon's Quest had also lightly utilized.) Essentially, they took elements from the previous entries, Simon's Quest, Rondo of Blood, and the more 'classic' games and kicked it up a notch. Symphony was never sold as a reinvention or a reboot of the series, Lords of Shadow is, and the approach has struck me as arrogant and condascending.