I think I said at the time after its release that if you came into the series with this game, or come to it fresh, you'd absolutely love it. Technically it is very good and it's visually impressive.
I think for me though it was just a Castleroid too many, it felt like going through the motions, there was an auto-pilot feel playing it, if that makes any sense? That's maybe more to do with my mindset than the game being poor to be honest, however all the room and platform structures seemed essentially the same, go right, jump up there, go left, jump up there, next room do the same, etc. It felt monotonous, bland, and lacking in charisma. The game is colourful enough to look at, a lot of work had gone in there, they’d even tried the odd set piece and such (e.g. rolling boulders), but it was without any real substance. The dual hero system was a gimmick I didn’t appreciate, with cheesy dialogue and indulgent combo set-pieces. The Wind fetch quests I actually did welcome as an attempt to mix things up and get the brain thinking—it marked a change from the Castleroid norm.
I completely understand what you're saying. I'm not exactly a neophyte to the series, but I haven't been with it from the beginning (Order of Ecclesia was my first bought game, but I played The Adventure 7-8 years prior.) Since I got hardcore into the series with Order of Ecclesia, I got used to the DS games, but I was able to find pure gold in the old-school entries, the way it was meant to be (IMO.)
Portrait was my 3rd game (I'm working backwards) so I'm honestly more used to metroidvanias/castleroids - however, I'm trying to break the habit by going to the old-school consoles (currently: Bloodlines.) As a stand-alone game it's very good, but the more I think about it, as a Castlevania, it's a little awkward, forcing itself into the atmosphere. As the 20th-anniversary entry, it could have been more. I don't consider it the worst CV ever though, like a few apparently do; the gameplay engaged me enough and I thought Stella and Loretta were awesome. **is shot**
There are people who claim Lords of Shadow is not a Castlevania game, or at best uses superficial references. I would argue that to date Portrait has deviated just about as far from Castlevania as we know it as any other entry in the series I’ve played. A watered-down anime/kiddie style, naive characters, alien locales like the Egyptian pyramids, abysmal level-design and just a mediocre feel overall which did not evoke an atmosphere or anything of gothic horror.
Order of Ecclesia was much improved in terms of its darker setting. I agree it did feel disconnected, I don't think that map screen did it any really favours. It could have done with some imagery in-between, or something akin to Dracula's Curse with the choice of direction, not sure though.
I agree with you there too. The "accessible" Castlevania didn't do it for me, not in Dawn nor in Portrait. I did not like the Egyptian stages either, I thought they were totally out of context. Some stages were okay. 13th Street with Iron Blue Intention playing in the background...yeah! But two identical pyramid stages, two identical circus stages...that's a little much. The flaws in Portrait's level design weren't as apparent in the beginning. I'm on my second playthrough, currently at 999.5%, and the more I play it the more I see similarities at the level designs. (Burnt Paradise is the City of Fools! 13th Street is the City of Haze! Dark Academy is the Forest of Doom!...etc...etc..)
I don't like what happened to Wind/Eric in Portrait. The more I play Bloodlines, the sadder I get about Eric in Portrait. His quests were great though, and that one quest with the statue's tear was just awesome in terms of atmosphere. When that statue started bleeding I crapped bricks.
And I loved OoE, especially in relation to Portrait now that I think about it, because of that darker feel it has.
--
Now the inevitable Judgment comment...it isn't all that great. It's a good way to kill a half-hour but then I feel compelled to play something else. As a fighter it's a little awkward, but as a Castlevania it's WHAT IS THIS I DON'T EVEN. I've taken a liking to recreating the characters in Soul Calibur IV (wearing approximations of their original attire, sans crap character designs) and fighting with them...that's way more fun than Judgment in itself.