Art style means nothing. If it exists, somewhere there's gay porn of it. There is no escape.
NO ESCAPE.
*Ahem* Well, then, I wish...
-Castlevania Judgment included Motorcycle Skeleton as a character, because why not go all out with the time travel silliness?
-PoR had some kind of subplot about a Nazi occult scientist (Dr. Mengele?) trying to harness Dracula's power for some reason. ...Actually, fuck subplot, that should have been the plot.
-PoR continued Bloodline's idea of monster hunting 'round the globe. Real wasted opportunity there; the London and Egypt stages were a good start, and then it just kind of... plopped.
-PoR had a mode with John Morris Sr. and Eric Lecarde as opposed to Richter and Maria.
-CoD were just another DS game.
-OoE used the Tower of Trials as a rubric for designing the stages. It's fun and - gasp - had, like, environmental obstacles and platforms! Imagine that!
-IGA made a Dracula Densetsu Chronicles for the DS. (Alternatively, a Dracula Densetsu 3 starring Soleil would suffice.)
-Simon's Quest were remade with some problems fixed, such as seperation of money and hearts, bosses in all the mansions, rearranged overworld, etc.
-LoI's plot were completely different. Yeah, it was a good game, but the way they handled Dracula's origin was bizarre and nonsensical. So wait, you're tricking this vampire into tricking your best friend into murdering his wife, so you can take the vampire's power, and somehow convince your best friend that what you did was a good thing? And you're not actually Dracula by name until 300 years late- WHAT THE FUCK, IGA?
-Dracula was made in such a way that combines the elegant darkness of the fictional vampire and the murderous badassness of the historical figure.