I already discussed this some time ago on the old forums, and even then only so far as my personal safegaurds would permit my open sharing of ideas for an original CV title. (I've become a bit cautious since Midway games happened to rip off several ideas I shared over Mortal Kombat -themed message boards back in the late 90's that found their way into later MK titles
Deadly Alliance and
Deception.) So, that said, here's a quick recap of my original CV millenium concept...
Set immediately after the conclusion of the Demon Castle Wars (which are revealed to have lasted more than a few years), my ideal contribution to the series centers around a covert plot to restore the demon castle. It would be the first outing rooted in a modern setting and be divided into two halves. First half would revolve around an investigation by a brand new protagonist -- totally unrelated to any past heroes or villains AND female to boot -- into the reappearance of CastleVania and the whereabouts of an unknown present-day Belmont descendent (hey, Julius is in a coma at this point - gotta have a backup plan). Long story short, all four playable characters assembled as the mystery unfolds find they have each have their own distinctive reasons for joining together in hopes of uncovering the secrets of the castle and its return to the living earth. And, of course, unmasking who is behind all of this in the first place. Progressing through a quaint Romanian town each character takes a different path through seemingly normal locations like a public park, an old theater, a condemned hostel, a fog-bound riverfront, the town cemetery and cathedral, a water-processing plant, and even the local clock tower (yay!) in a trek to reach the mountains where somewhere hidden away is the castle of legend.
Second half of the game is just a straight-up old school romp through a M A S S I V E recreation of Dracula's castle that has been restored from the ground up, and is revealed to be spiritually linked to the true castle on the shadow plane, which means the joint will soon become the actual honest-to-goodness CastleVania unless our heroes can somehow reverse the flow of evil energies from within, destroy the super-structure outright, and take down the lunatic who has engineered this ungodly mess so he can't ever try it again. All the classic major bosses have been restored through genetic cloning, so they're back with some major enhancements for your palm-sweating pleasure. There is a time limit for the first time in years (a la CV 1, CV III and, to a lesser extent, the N 64 outings). Night time affects the strength and abilities of your enemies (as in CV II and the N 64 titles). Oh yeah, and depending on who you've picked the difficulty and fun factor tend to fluctuate because each character has their own set of talents and disciplines which sets him or her apart. Each also has a distinctive perspective on how the overall story unfolds. Sure fire recipe for a fun time, right?
Shikashi... ('However' in Engrish)Even if you do manage to solve the mysteries of the demon castle and halt the resurrection of its master (well it couldn't be a proper CV game without Dracula now could it?), the final test would be yet to come. - The means through which the lord of all darkness would have been brought back would still be out there; hidden throughout the town locales you visited. These artifacts would need to be recovered, taken into the true castle within the realm of chaos, and disposed of properly. At this point in the game past locations and even the castle itself would be fully explorable so players could properly backtrack and uncover new areas that were once inaccesable.
That's about it. Other than that, at least one additional hidden character to play, all new designs for existing baddies to compliment the newcomers, and not so many useless weapons and items that players will find their inventories looking ridiculously bloated yet again. As for the presentation itself, well. . . Let's just say it would be best showcased as a side-scrolling platformer with fully realized 3D backdrops, and the human(oid) characters done up as digitized actors captured in front of green screen. Call me wacky, but the potential of added realism just gives a new edge to the CV universe in my warped POV. Music would have to be epic too since this is, in many ways, a loving tribute to the overall series as much as a stand alone chapter in the continuity. Cutscenes would be kept to a minimum with only major turning points in the story interrupted by fully-scripted moments, and most dialogue would be exchanged in-game.
Oh yeah. And Alucard would be in it. - And no, it wouldn't be a shitty role.
