I also agree about the lack of interactivity with the environment. Seriously, it's the same problem Lament of Innocence had with its beautiful yet wallpaper-ey backgrounds. Piles upon piles of junk... or beautiful crystals that you cannot at all touch.
Jorge, I cannot properly express how much that sucked ass. To quote James Rolfe, "...it fucking sucked so much suck that it fucked."
All of the rest of the problems that the game had for me would probably have been forgiven if at least walking through all those seemingly endless hallways was made more fun by letting me bust some shit up other than candelabras. Busting up walls and finding stuff is part of the basic fun of a CV game for me.
As for FF Versus 13, isn't that game a straight up action-RPG in a similar vein as Kingdom Hearts, but with a post-modern setting?
...or was that FF Agito 13? Fuck, they're confusing the shit outta me with all these different 13 games.
[rant]
Come to think of it isn't the moniker for the 13 game "Fabula Nova Crystallis"; "New Tale of the Crystal" in Latin? I remember them spewing all this rhetoric for the last couple of years about the 13 games being a fresh start for the series. What the hell is the point of that?!? Why the fuck not just make a new series called Fabula Nova Crystallis?!? There isn't a damn thing that says they can't start a new series with elements from FF as an homage. WTF?!?!
[/rant]
OK, I just looked up the other games. FF Agito ("I put in motion") 13 is basically "Crisis Core:FF7" + ATB + multiple characters.
FF Versus 13 is just as I thought. The wiki says this: "Within recent interviews in Japanese video game magazines, Tetsuya Nomura has stated that Versus XIII's gameplay will be a realistic derivation of Kingdom Hearts's battle system with some elements of a third-person shooter aspect."
So what we have is a sub series of Action RPGs that basically no fundamental elements in common with the Main FF series.
Thanks a lot Square.