Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Harmony of Despair (The next Castlevania game?)  (Read 895604 times)

0 Members and 2 Guests are viewing this topic.

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #675 on: July 12, 2010, 05:01:34 PM »
+1
Quote
By eliminating the experience system, they actually made this game's difficulty more challenging much longer before obtaining the best stats/performance the best equipment out there can offer. Otherwise, a leveling system would just cause players to boost really fast to kill the difficulty, and that really is no better than players discovering better equipment earlier than other players. Level up bonuses combined with equipment bonuses, and multiply that with 6 player co-op, and you risk a very unbalanced and easy game like SOTN and other level based CVs.
You know...I completely agree with you on this.

Actually, level upping based only on the equipment, without experience system, is something that I wanted to see in regular "metroidvanias". Since they can't balance experience system, it better be get rid of it all together.

Quote
It's like her art changed drastically or something, because it doesn't seem like her usual, but whatever. I guess that's just me. :\
Not, it's not only you. Her art for this game, look a bit artificial I think. As if it's...lifeless, comparing for her past works for the series. I, for one, esepecially don't like Shanoa's face.


Offline shelverton.

  • Master Hunter
  • *****
  • Posts: 2085
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Capable of resolving arguments/fights peacefully without mod/admin intervention.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #676 on: July 12, 2010, 05:33:52 PM »
0

Yeah, this is probably my least favourite artwork from Kojima so far.. I didn't even think it was her at first.

Offline GummiCandyful

  • Vampire Hunter
  • ***
  • Posts: 169
  • Gender: Female
  • Lurker
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #677 on: July 15, 2010, 12:13:15 AM »
0
Glad I'm not the only one. But, yes; her art is very unusual this time around. It doesn't even look like it has a trace of traditional media, as if the pictures were CGed with PhotoShop or something. And it's sad, because her artwork seemed to be improving drastically when she redesigned everyone from Rondo; the males were less girly-looking and there weren't any anatomical errors, either. But what really bugs me the most is that (in the case of Charlotte, Johnathan, and Shanoa), she didn't add an inch of her own style into their designs, so they're basically the same as before, except drawn differently. Such a shame.


The Triforce of Fuckery

Offline affinity

  • Legendary Hunter
  • ****
  • Posts: 969
  • Gender: Female
  • Awards Will make a staunch stand on one subject and never, ever budge. The Trollmeister: Knows just the right thing to say to tick you off, sometimes. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #678 on: July 15, 2010, 01:45:56 AM »
0
well it's a good thing she didn't twist their appearance into  her own style too much.

Rondo Maria looked downright horrible.  And Kojima's Rondo Richter isn't as cool as original Richter.
She did a better job with SOTN Richter back then, but it's just terrible what she did to Maria in Rondo
(it's interesting her SOTN work is far better than her DXC art.)

She changed Charlotte's hair color quite a bit but still looks good,
Jonathan actually looks much better than in PoR,  
and Shanoa still looks awesome with her classic appearance,
but overall, I'm glad she choose to keep close to their original look instead of dumping a new bad look and bad clothes/hairstyles on them like what she did to Rondo Richter and Maria.

All 5 of them in Harmony of Despair never looked better.   Kojima was smart to not mess with a good thing.   She sometimes has good taste but in DXC's that was her worst Castlevania art and ruining the original style and appearance of the characters.   But of course, she always does a good job with Dracula.

Offline corneliab

  • Forsaken
  • Vampire Hunter
  • ***
  • Posts: 358
    • Awards
Re: Harmony of Despair (The next Castlevania game?)
« Reply #679 on: July 15, 2010, 02:12:16 AM »
0
What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.

Offline affinity

  • Legendary Hunter
  • ****
  • Posts: 969
  • Gender: Female
  • Awards Will make a staunch stand on one subject and never, ever budge. The Trollmeister: Knows just the right thing to say to tick you off, sometimes. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #680 on: July 15, 2010, 02:37:35 AM »
0
What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.

the DXC drawing style is better, but the differences in hairstyle, skintone, and clothes were better in original Rondo.   Maria looks like she was killed then brought back to life using Hellman's Mayonnaise and somehow her eyes have become abnormally alien-like.   She's like a ghost that never left its body. 
http://castlevaniadungeon.net/Images/Scans/DXC/robchron-maria.jpg

Richter is passable, but his classic costume and headband should have never been messed with.

Kojima could have used her drawing style, but still preserved the components that defined these characters instead of making them look like completely different people.


Offline crisis

  • Master Hunter
  • *****
  • Posts: 5864
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #681 on: July 15, 2010, 02:57:00 AM »
0
Quote
Maria looks like she was killed then brought back to life using Hellman's Mayonnaise

LOL

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #682 on: July 15, 2010, 02:59:16 AM »
0
At least her point on DXC Maria is true.

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #683 on: July 15, 2010, 04:05:30 PM »
0
What are you talking about. Rondo's artsyle was shit, and Kojima's DXC art was leagues upon leagues better than the low-grade basic anime look.

That low-grade basic anime look was advanced for it's day (1993). You have to think about what was coming out during that time and realize it was the norm. Kojima's artwork was almost unheard of for us westerners (until SotN) and would've been way less polished then the stuff she's doing now. The Rondo artstyle is what I currently use for doing my art, though I've advanced much since starting in '97' I still use that basic style and it still holds up today. Especially when you take a look at all the other types of recent anime TV shows that have appeared, Rondo's art seems more mature then most of the other stuff we've been receiving as of late (Yu-Gi-Oh, Pokemon, etc.).

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline affinity

  • Legendary Hunter
  • ****
  • Posts: 969
  • Gender: Female
  • Awards Will make a staunch stand on one subject and never, ever budge. The Trollmeister: Knows just the right thing to say to tick you off, sometimes. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #684 on: July 15, 2010, 05:22:23 PM »
0
Harmony of Despair Premium Theme released!  found someone on youtube that filmed what it looks like.    :)

http://www.youtube.com/watch?v=4bWM9-nmkDo&feature=player_embedded

Very amazing and very well done!  ^^

Offline corneliab

  • Forsaken
  • Vampire Hunter
  • ***
  • Posts: 358
    • Awards
Re: Harmony of Despair (The next Castlevania game?)
« Reply #685 on: July 15, 2010, 08:29:46 PM »
0
Quote from: X
That low-grade basic anime look was advanced for it's day (1993). You have to think about what was coming out during that time and realize it was the norm.


Uh, no it wasn't? At all? To put things into perspective, Dragonball had ended in Japan 4 years earlier. Rondo's cutscenes still looked like shit.
 
Quote from: X
Kojima's artwork was almost unheard of for us westerners (until SotN) and would've been way less polished then the stuff she's doing now.

The game would have been better without the stupid cutscenes altogether. That's how DXC was, when it came to the dialogue.

Quote from: X
The Rondo artstyle is what I currently use for doing my art, though I've advanced much since starting in '97' I still use that basic style and it still holds up today.

Good for you?

Quote from: X
[Especially when you take a look at all the other types of recent anime TV shows that have appeared, Rondo's art seems more mature then most of the other stuff we've been receiving as of late (Yu-Gi-Oh, Pokemon, etc.).

The only thing that's constituting a difference in "maturity" is the subject matter, which has nothing at all to do with the quality of the art. If you want to get down to the nitty-gritty, those series that you mentioned still end up looking exponentially better that Rondo's shitty scenes. So... what.

Offline Gecko

  • King for 1,000 Years on Occasion Avenue
  • Vampire Hunter
  • ***
  • Posts: 472
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #686 on: July 15, 2010, 10:08:08 PM »
0
The xbox theme looks pretty nice. Can't wait for that and the game. Despair looks fun, but I won't judge it at all until I've gotten the chance to play through it thoroughly. I'm still playing ReBirth and trying to beat hard mode's stage 3. Damn medusa heads! It's great that we've got so much content to tide us over for the next big game in the series (LoS). Konami's been treating us well. ReBirth is great, and hopefully this will follow suit. I wonder if it will have multiple difficulties, and if they'll change the stages around on hard mode like in ReBirth to make things more interesting. That was cool.
------------
Return to CastleVania

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #687 on: July 16, 2010, 12:07:55 AM »
0
I'm assuming corneliab that you're not an artist, correct?

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #688 on: July 16, 2010, 12:19:20 AM »
0
Well, the animation is worse but that's alright considering it's a PC Engine game.

Offline DragonSlayr81

  • The Beast Inside
  • Master Hunter
  • *****
  • Posts: 1965
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Harmony of Despair (The next Castlevania game?)
« Reply #689 on: July 16, 2010, 02:23:37 AM »
0
I actually loved RoB's original anime style. It was soaked in the basic anime style you'd see in the 80s-early 90s. Kinda like the older Ys games, the first four Phantasy Star games, the older Fire Emblem games and the Lunar series. I prefer that, more nostalgic and softer anime look to the more sharp, extreme, "modern look" like Yu-Gi-Oh!, Bleach or Naruto. A great way to contrast both styles within a game franchise is to put the styles side-by-side. Look at the characters from Phantasy Star 1-4, then look at the character design from Phantasy Star Online and on. Doesn't even look like they exist in the same universe.

Tags: