No i"m not trying to sell anything. Also I feel no current need to talk about other Castlevanias since:
1. There's nothing I can contribute to a conversation for one of the lesser favorite Castlevanias.
2. If I share anything like say links to some of my favorite video walkthroughs or something related to another Castlevania, people will just say they seen those already.

Considering Harmony of Despair is much much closer to what I want from a Castlevania, talking about the other Castlevanias just isn't all that worthwhile most of the time.
You constantly praise HD like its the best thing since sliced bread. And your praises sound like the kind of thing you read in a magazine ad.
That indicates one of three things.
either
A. you are secretly a PR agent,
B. You are a troll,
or,
C. Both
Even Casual fans who have played other CV games here or there would not praise this game with THAT much praise. They would say "Very good, though I prefer so and so." or even yknow, have 1 or 2 complaints. You praise it like it were the BEST videogame ever with no flaws and perfect everything. You realise that right?
well that depends on how you interpret my shared opinions about it. To me, there are some things Harmony of Despair should of had, like
*at least 2 players local co-op
*an Extreme difficulty (enemies and bosses ignore equipment stats. Bosses have double the HP. No weaknesses. All enemies and bosses kill players in 1-3 hits. They move and act faster too. All Spikes are instant kill. Charm status is permanent until 0 HP.
and Chapter Boss doors won't open until ALL enemies are killed first. The
exception to the boss doors rule would be Chapters like Chapter 3 and Chapter 11. Or have a manual opening switch like Chapter 2 or a mirror teleport like Chapter 4. But maybe the mirror is unusable until all enemies are eliminated first.)
*6 players local and online boss rush on Extreme
*a SOTN/OOE camera zoom level option. Even HD's closest camera in the settings is a tad farther than I would like, but it still is more comfortable than the farther zooms.)
*an option to turn off Clock/timer to let players choose to play at their own pace. It's still game over if they all turn into skeletons.
*Chapter maker/map maker
*Story Creator (select portraits and text to create conversations before and after a chapter)
*longer dedicated support for more characters DLC and chapters DLC.
*Fog of War (black area until you enter the room to make that room visible.) to give more exploration feeling.
*a Chapter that involves even more exploration and riddle solving like Simon's Quest. A CV2 town to talk to people and get clues (numbers), and the
solution would be randomized so accessing the deeper parts of the map is closed off until people find and piece together every clue so they combine and open access to the rest of the map and the boss.
but overall it's still my favorite Castlevania and co-op game despite those tidbits.

And those ABC points you made are so unfair and narrow minded.
