I finally got to play (and beat) Mega Man 9. When it first came out, it was highly praised and called one of the best and most challenging in the series. What are people's thoughts on it now?
Personally, I didn't find it all that hard, and I'm having trouble placing it in the pantheon of Classic Series Mega Mans. Look/gameplay-wise, sometimes it feels like Mega Man 1.5, sometimes it feels like Mega Man 2.5. I'd say it's better than Mega Man 8 overall, but I don't know if it's really better than any of the others...It's not bad, it's definitely fun...but some of it seemed rushed--maybe because it was trying to do homages and be a retro/budget title. I mean, there's a "bubble" section of Splash Woman's stage that is almost identical to Wave Man's stage in MM5, and too many stages have blank or black background sections.
The Robot Masters had a simplicity about them that was nice, but also maybe a little too plain. Visually, many seemed to riff off older designs, too--Needle Man/Magma Man, Splash Woman/Leviathan, Tornado Man/Harpuia, Plug Man/Dynamo Man, Concrete Man/Guts Man... Something about the stages felt a little shorter by and large, and like they revolved around one gameplay trick (IE: Jewel Man stage's swinging platforms). I think maybe this game was designed for arcade-style speed runs? Wily's stages, outside of the first stage and the blob boss didn't seem balanced in challenge. Wily himself was more annoying than clever. I don't know. ...I couldn't really get into this one's story.
There was great music in this game, very tight controls, and Tornado Man and Hornet Man's stages were very well done. People like to bash Mega Man 4-7, and put this game as an example as to why those games were "letdowns"; but after playing 9, I really don't think it proves those games were faulty. While I agree that Mega Man 2 is special, I tend to like those middle/latter games, actually (including the overlooked Mega Man & Bass).