Wow. A lot more info there than I expeced.
Thanks though! They don't sound too bad at all. Hopefully, I'll get to play them someday....
What if we added all of the various Cv1 remakes? Would that make Cv1 the best selling game? Or the several available versions of SotN?
One last note about the N64 games: If you do get a chance to play them, don't expect perfection; they are rough around the edges and are limited by the technology of the time. But all that said, they have a lot going for them as you saw I noted.
As for CV1 remakes or SotN versions being the best-sellers, hard to say. They might be up there, though.
As for Retrospective Part IV:CotM: then again, it had DRAGON ZOMBIES.
Exactly. How is that not awesome?

And that huge goat-monster thing in the cathedral was crazy. And the Camilla boss was really out there on the art direction. (I know you're not a big fan of CotM, but I just wanted to note that it also had a nice soundtrack, and I liked how the game stages advanced via new moves in what somehow seemed like a more natural way to me than most Metroidvanias).
...As I look back at all this portable action, I realize how CV wouldn't have survived without these entries. Ironic. Also, despite that things got repetitive around the time of DS, there still were a lot of interesting tidbits along the way. I still haven't played OoE because I was burned out on IGA at the time, but I do intend to track that down and play it eventually; its conceptual art direction looks great (best since CotM, IMO) and the new map and NPCs intrigue me.
One other thing that surprises me is how polished and creative Belmont's Revenge looks despite its age, and how there's charm to The Adventure yet, as well. (The retrospective did a poor time explaining Rebirth, as it was a re-imagining more than a remake). Now, I don't know what went wrong with Legends. It has a lot of good bosses and stage ideas in theory, and Sonya's pretty cool, but the whole thing comes across as tedious and mediocre. It was one of the first CV games I bought when I decided to get back into the series, so it worked well enough at the time. But even then, it was underwhelming. It does have one of the best/freshest re-imaginings of Bloody Tears, though, in its stage 1 theme. I find it funny how IGA started to throw things out left and right. I think he decided some could come back in the end? I forget. I couldn't believe that he never continued with Leon after setting things up with LoI. Maybe some traction would have been made. Oh well.
SALES NUMBERS & LORDS OF SHADOW:VGChartz is not the most reliable source unfortunately. It often completely ignores entire regions, especially PAL sales for some games. With Circle of the Moon, they only have the sales for Japan, so I honestly wouldn't use VGChartz as proof at all. I strongly believe CotM sold better than CV64, but I definitely think CV64 sold a lot too. VGChartz do seem to have improved in the last couple of years, but they really have no clue about older games.
Good points. I just noticed it and was surprised. And a part of me thought it was possible given the fact that it was one of the last socially "mainstream" Castlevania games before the series went totally niche in the 2000s. CV64 was riding off the buzz of SotN and the fact that this was a return to CV's "home" Nintendo console where #IV was. Either LoD or CotM are the extreme cutoff points of CV being remotely relevant. After that, for better or for worse, it was just known as "Igarashi's series of good portable games and occasional, unnoticed 3D games"

(No disrespect to IGA, though).
Getting to LoS...even if its sales are good, they're going to be deceiving. Some of it is brand loyalty, some of it curiosity, and some of it (I've heard around the net) may be European natives wanting to support the home team (Mercury Steam). Myself, it was combination of points one and two. It wasn't a case of "this game has me totally convinced, I need a pre-order." Really, my curiosity of this "reboot" and the hunger for a new 3D Castlevania are what pulled me in.
But what I'm getting at is that there may not have been "tons" of newcomers from the God of War, Devil May Cry, Wii Sports

or "fill in the blank" crowds, as intended. And
because this is a "reboot," it may have gained some extra curiosity sales that it won't repeat going forward with the same formula. In summery, I think it'll probably do decent numbers, but that those numbers won't be for the reasons some might think and won't guarantee sustainability.
(Hope you all liked by infamous blocks of text!

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