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Well, I think my point is that SoTN tends to exercise superior technical skill (in shading and etc, not color count) in its animation and backgrounds. I personally feel that technical achievements like those can work better in making something stand the test of time than technological gimmicks like Mode7. N-Not to diss Super Castlevania IV. I feel it's a lot more cohesive with its sprite work and backgrounds than SoTN, though I don't find the SoTN backgrounds to really clash with the Rondo sprites. The backgrounds are these lush, magnificent technical achievements in pixel art. I mean, it's like arguing that the backgrounds in fighting games like KoF are stylistically different from the fighter sprites because of the large difference in detail. There's a bit of leeway to be played here. Because otherwise, not even the Dracula X backgrounds can be considered consistent with the Rondo sprites with its muted colors and higher details. I guess any stylistic difference I would agree with is how some of the colors on Rondo sprites are far too saturated for SoTN's duller backgrounds.
Though personally, I find Rondo's backgrounds, while being lively, to be really tiled and empty compared with other CV titles. I guess it's because of the limitations, but the colors are pretty bad too.
I am still not sure how you can find any of the DS sprites better than the SoTN ones. They're really clumsily shaded and colored in parts, imo. Because I know I'm getting off topic but can you show examples.
Don't get me wrong though. Atmospherically, the backgrounds of SCVIV can totally beat SoTN a lot of times though. The muddiness of the backgrounds work in favor of it, giving it this tinge of dirtiness. I love how sullen and decayed everything looks. For an early SNES game, it has surprisingly efficient tilework and it flows very smoothly. It's quirky to see how, say, the backgrounds in Dracula X, while being more technically proficient, fail to provide an atmosphere to the same extent.
I'm not really arguing against your point. I have no idea what I'm doing, actually. ; - ;
RichterB:
The Alucard run at the start I can understand since it was a one time thing. I'm personally feel more gimped at the failure to create a new batch of Richter sprites. imo those are the only ones that really clash with SoTN's aesthetic. I actually prefer Simon and Richter to the DS ones too. I mean, both of them move pretty awkwardly, but so do the DS ones. The DS ones are just smoother, but I like the extra heaviness that Simon's sprite seems to have. It compliments his pace. With Richter, I thought the lighter shading reflected how much lighter he was. I can't say I'm that fond of his colors though. I didn't really like Chris though. I thought his animation was pretty clunky, the worst so far, besides maybe Albus (adsfadsf) and I disliked the shading.