BEAT IT! Some 28 hours later and +/- 74% on Knight Mode. I have to say, I liked how the battle with Pan played meaningfully into the final battle. Story-wise, I think this has gone too heavily into biblical territory even for Castlevania, though. By the end, this game had established itself as basically a new franchise. But then...the post-credits ENDING.
It was random, forced, and yet undeniably cool. On the one hand, I see a future spin-off for Castlevania that would be very interesting. Basically, you add a hipster-looking whip-wielder ala Nathan Graves with a modern touch to his garb (think CV64's Reinhardt or DMC's Nero), and you have something like a traditional Castlevania yet in a doomsday world of old and new ala Aria of Sorrow (or Vampire Hunter D/Darksiders/DMC). I'm NOT saying make it like those other franchises, I'm just trying to describe the general direction through something that's familiar. It could be a very fresh take on Castlevania for a one-shot, anyway. Now, the other direction of a sequel based on the ending would be "you play as Dracula!" That, I'm far less fond of. Ideally, I'm still looking for something more in the old-school range of CV64/LoD, but I can see how a future-based Castlevania with more Belmont-ness and style than AoS/DoS might be appealing for a one-off, and might help CV's sales with newcomers, as well. All and all, I'm not sure what the surprise ending was trying to establish. It certainly didn't make Dracula out to be evil or an enemy, that's for sure. He seems more like Soma actually, battling himself.
...LoS itself was a great-looking game with some memorable moments and it covered a lot of ground. It did seem a little all over the place and featured some padding elements, though. Not sure what to make of the whole experience.