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Offline Inccubus

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I'll get around to doing the tiles myself. Send me a copy of your tile sheet for stage 0 and I'll arrange the new graphics to match so all you have to do is change the bg.
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Offline Pemburu Vampir

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Might as well add Richter the stair ascending/descending animation like he does in RoB.

And how about changing the stage 0 music to Poison Mind instead of Prologue? It would make it feel more accurate.

Offline Esco

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Quote
Posts asking me to change stage zero

Quote from: by me
The intro stage will not be changed; I love it as is. Sorry peoples.

Seriously guys..... come on.  if you two were some random forum goers you would so be blocked right now. :-\
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

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Offline Claimh Solais

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If it helps I pointed out the slight differences between the Castle Keep and Stage 0.

...

...Just throwing that out there.
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Offline KaZudra

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Wow, all those suggestions on changing stage 0...
All that really needs to be changed is the Richter mug and maybe take away some his skills to match the time setting.
other than that Stage 0 is supposed to look like that.

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Offline Inccubus

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I agree about the mug because it doesn't match the sprite, but reducing the move set would kill the fun factor.
& about the stage 0 graphics, like I said it's up to you. I only said I'd go ahead and do the graphics because:

On that note: I am not a gfx artist. If anyone wants some gfx redone, they will need to redo them.

Which I took to mean you were treating Stage 0's graphics & other issues separately. No offense intended.
« Last Edit: July 31, 2011, 12:04:48 AM by Inccubus »
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Offline Pemburu Vampir

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And I was just adding suggestion to what Inccubus said, in case you accept his idea.
« Last Edit: July 31, 2011, 03:29:36 AM by Pemburu Vampir »

Offline KaZudra

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I agree about the mug because it doesn't match the sprite, but reducing the move set would kill the fun factor.
& about the stage 0 graphics, like I said it's up to you. I only said I'd go ahead and do the graphics because:

Which I took to mean you were treating Stage 0's graphics & other issues separately. No offense intended.

with honesty, who ever used the super jump and midair dash in stage 0?

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Offline Pemburu Vampir

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with honesty, who ever used the super jump and midair dash in stage 0?

To reach Dracula faster and get the bonus stats?

Offline Kale

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with honesty, who ever used the super jump and midair dash in stage 0?

You didn't use mid air dash during stage 0? What failure!

Offline Claimh Solais

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I use all of Richter's moves in the prologue. o.o

Why take any of his moves away? He's at the end of his adventure at this point.
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Offline Esco

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Let me clarify: Richter will have the same mechanics as in the demo of the hack I released a few months ago. That means no high jump, no air slide, no brandish, and using frenzy whip will be possible, but have a delay between uses. He will also have his ground backflip. This is in stage zero only; his actually game will have all his moves and more.

As for why, that's simple: it makes the intro stage more retro and more difficult. :)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Claimh Solais

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Let me clarify: Richter will have the same mechanics as in the demo of the hack I released a few months ago. That means no high jump, no air slide, no brandish, and using frenzy whip will be possible, but have a delay between uses. He will also have his ground backflip. This is in stage zero only; his actually game will have all his moves and more.

As for why, that's simple: it makes the intro stage more retro and more difficult. :)

Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.
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Offline KaZudra

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Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.

Well, Taking moves away makes sense when stage 0 emulates RoB, not Bloodletting. the only reason richter got all those moves is because his regected rival had them and his sprites were completely idential to richter's.

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Offline Pemburu Vampir

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the only reason richter got all those moves is because his regected rival had them and his sprites were completely idential to richter's.

uh... what.. are you talking about?

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