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Offline Claimh Solais

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uh... what.. are you talking about?

The rival from Bloodletting (has since been nicknamed Hanz by internet forumgoers) had the moves that Richter has now in SotN. All those martial arts? Pretty much all belonged to sir Hanz.

Or at least, that's what people say.
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Offline Pemburu Vampir

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I thought Hanz only got ONE sprite.

Offline Claimh Solais

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I thought Hanz only got ONE sprite.

One sprite shown to the public. I'm guessing Konami actually drew out sprites for him, but upon cancellation of the game and development of SotN, they edited those sprites into Richter, the most commonly used base for edits nowadays. :3
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Offline KaZudra

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Also,
SOTN Trevor = Bloodletting Richter
Sotn Richter = Hanz

Out of everything, I think that this game was gonna be one of the very VERY few good 32x games

Oh yeah, Castlevania has a slight dimensional pull on SF
Richter = Ryu
Jonathan = Ken
Julius = Akuma

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Offline Koutei

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I thought Hanz only got ONE sprite.
Yes.
http://castlevania.wikia.com/wiki/Castlevania:_The_Bloodletting#Interviews
IGA's "Vampire Hunter Dot Art Collection" only one.
I'm on hiatus now.

Offline Inccubus

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I don't wanna derail this any more than it already has, but Richter's SotN sprite IS his RoB sprite with more moves. Hanz's one sprite is obviously based on Richter's RoB sprite. Ergo, Hanz's possible expanded sprite with unconfirmed new moves are Richter's anyway.

On topic: if any of you guys have yet to try out the demo of the original hack Esco did, you should definitely give it a go since it will give you a great idea of what to expect. And a reduced move set in stage 0 seems like a good idea as long as he gets everything back during his story (I had totally forgotten about the reduced move set BTW). That way you get a more retro feel during the flashback stage and still get the full move set later.
« Last Edit: August 01, 2011, 04:14:21 PM by Inccubus »
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Offline Esco

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Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.

You obviously never played my demo judging by that backflip question. Go play it..... NOW! :P
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Pemburu Vampir

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Why Richter doesn't do the backflip when drac throw his wine glass in the demo I tried?

Offline Claimh Solais

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You obviously never played my demo judging by that backflip question. Go play it..... NOW! :P

I did. Juuuuuuuust now.
Nevermind the backflip question.

Also, finally got the bloody thing to work.
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Offline Beowulf

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So is there a demo? Sorry man lol Im far behind on what is going on with this game
Dear Konami. Where is my Castlevania?

Offline Beowulf

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my bad... just found it
Dear Konami. Where is my Castlevania?

Offline Esco

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Why Richter doesn't do the backflip when drac throw his wine glass in the demo I tried?

That was a bug; he was able to ground flip during the dialogue. I fixed it.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

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How about a Hard mode that doesn't feature the Valmanway, Yatsusuna, or shield rod?
Since the game is pretty much beat when you get one of these.

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Claimh Solais

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How about a Hard mode that doesn't feature the Valmanway, Yatsusuna, or shield rod?
Since the game is pretty much beat when you get one of these.

Taking away items or moves in a higher difficulty is a very cheap way of making it harder.
I kinda saw what Esco did in Stage 0, and that was actually well done. Removing one of these items isn't.

As far as I know, Esco has nerfed these items, has he not?
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Offline Esco

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Taking away items or moves in a higher difficulty is a very cheap way of making it harder.
I kinda saw what Esco did in Stage 0, and that was actually well done. Removing one of these items isn't.

This is 100% right.

Quote
As far as I know, Esco has nerfed these items, has he not?

This answer's Kamui's question too.  8)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

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