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Offline Esco

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The Blog has been updated everyone: a new post is up with my current progress, and I also updated the blog on richter a day or two ago. Feel free to check it out everybody!
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Esco

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A new update has been placed on the blog. And for those of you with creative talent or artistic skills, I could also use a little help:

Quote from: (cut and pasted from my newest blog post)
If any of you out there have some artistic skills and can come up with an idea to replace the original scrolling sky/water at the bottom of the screen in the intro stage feel free to suggest it. I would be more than happy to see an example of your idea. I honestly don't know if it is supposed to be air or water at this point.
« Last Edit: August 18, 2011, 04:50:23 PM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline KaZudra

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For the cloud scrolling, I could suggest 3 to 5 layers of clouds all scrolling at different speeds

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Offline Esco

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For the cloud scrolling, I could suggest 3 to 5 layers of clouds all scrolling at different speeds

Ok..... can you go into more detail or show me an example?  8)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline KaZudra

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okay,
the Clouds Can Be 3 to 5 Panorama Strips, A line of Background that'll loop forever.
Just make sure they are somewhat overlaping and only scrolling horizontally in one direction.
Resizing one strip of clouds would make the depth more present
-----Smallest at back----- move slow
-----mid-------- move normal
-------front----- Move Fast
basically you'll have 3 layers of clouds that Roll at different speeds.

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Offline X

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That's like those cloud effect graphics from Actraiser in the arctic area. They all have different scrolling speeds the further away they are.
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Offline Esco

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Hmmmm, that sounds like a good idea. I am going to try that. Also J on my blog sent a link to this for the sky:



- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Jorge D. Fuentes

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I miss the old SNES scrolling parallax cloud effects.
They're also in Super Castlevania IV when you're in the top of the marsh cliffs in stage 2.
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Damn, I forgot about those too. I think the cloud scrolling effects were also used in the tower of the Three fiends.
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Offline Esco

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Funny thing about that bottom bunch of clouds in the intro stage of SOTN: I checked in the DXC remake for Rondo and there is WHAT LOOKS LIKE water there instead (though in the original Rondo it looks like air again).

I also checked in CV3 and the same thing: water. But Castlevania chronicles has that lower layer of air too (which looked like shit). It is the weirdest thing in the world, but it would make more sense if that was supposed to be water down there instead. Though I have no idea why water would move with you like the moon and clouds do.
« Last Edit: August 18, 2011, 04:48:43 PM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Inccubus

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I think the stuff in CV3 is supposed to be mist like in the forest stage. If you place platforms down there you'll see that the 'water' is actually layered on top of the player.
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Offline Jorge D. Fuentes

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I always wondered about that CV3 effect (which is really really well-done, even if we cannot tell what it is).

Because the lines all move at odd directions, this leads me to believe it's air-based, not water-based, as water is, for the most part, pretty constant (unless it's something bad in the water like that effect of gasoline moving over slow water).  Because of this, I'm with Inccubus in that I think it's supposed to be either Mist or Clouds.
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Offline Esco

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I always wondered about that CV3 effect (which is really really well-done, even if we cannot tell what it is).

Because the lines all move at odd directions, this leads me to believe it's air-based, not water-based, as water is, for the most part, pretty constant (unless it's something bad in the water like that effect of gasoline moving over slow water).  Because of this, I'm with Inccubus in that I think it's supposed to be either Mist or Clouds.

Yeah I believe it is wind too, and while the effect itself is neat, the way it actually comes out looking is not. It seems to basically be a 3d object that just keeps scrolling  toward the camera, and to the right. The same with the sky; in fact both of them and the moon are in fact one object.

Though I have no idea why they would put wind at the bottom and then clouds at the top. It just doesn't make sense, although it still looks neat.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline KaZudra

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Yeah I believe it is wind too, and while the effect itself is neat, the way it actually comes out looking is not. It seems to basically be a 3d object that just keeps scrolling  toward the camera, and to the right. The same with the sky; in fact both of them and the moon are in fact one object.

Though I have no idea why they would put wind at the bottom and then clouds at the top. It just doesn't make sense, although it still looks neat.

Just make it fog then, cause you can't have enough fog.

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I agree. You have the water below, the fog flowing over it at different transparencies and the clouds at the top. I think I'd look swell  :)
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