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Offline X

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #225 on: July 07, 2011, 11:10:30 AM »
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I thought the Underground Caverns from SotN were a throwback to the caves of CV1, VK and X68.
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Re: [Fangame] Castlevania: The Demon Castle
« Reply #226 on: July 07, 2011, 11:38:30 AM »
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They are, but I'm not using the layout from SotN. Incidentally, almost all the stages from SotN are throwbacks to earlier concepts just with mostly interesting new takes on old ideas.
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Offline darkmanx_429

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #227 on: July 07, 2011, 11:46:31 AM »
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Thanks. I'm gonna set it up like in Dracula X where when you press pause it switches the HUD to show lives & score.
I already have a plan for the drawbridge feeling heavy. I'm not feeling the water on this one. I'll see though, I could always rationalize it and change my mind. ^___^
No biggie dude, just an idea to play around with. Is this going to be a remake or are you going to have your own original levels and such?

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #228 on: July 07, 2011, 12:27:35 PM »
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My main concept for this game is a massive remake of Castlevania 1 that includes all the stages from all the remakes of CV1 (sans outdoor areas) mashed together into the ultimate nostalgia-fest with a health sprinkling of new content to go with it. Check out the first post for all the details. The layouts of stages 1 & 2 are a good example of what I'm trying to accomplish here.
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Offline darkmanx_429

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #229 on: July 07, 2011, 04:20:47 PM »
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Are you going to make those map screens you made accessible in-game similar to SOTN?

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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #230 on: July 07, 2011, 04:55:25 PM »
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I have been thinking about doing something like that since the MSX version of cv1 had map items you could find that let you bring up the map for the current stage. If I do it it'll be more or less like SotN.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #231 on: July 08, 2011, 10:06:09 AM »
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Alright. Here's another demo for you guys to check out:
http://www.mediafire.com/file/k4a9tm5vdea44eh/CV-tDC_alpha_v0.005.exe

Changes:
-Most up-to-date graphics.
-Some tweaks to Belmont's physics.
-There's a pesky pair of blocks on the first screen for testing purposes.
-And last, but not least, the completed drawbridge animation.

Hope you guys enjoy it.
Next on the itinerary is the last of the tiles for stage 1-1's bg.
As well as the drawbridge chains and the actual enemies.
"Stuff and things."

Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #232 on: July 08, 2011, 10:38:44 AM »
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You still 'die' if you walk left of the start.
I keep doing that for some reason.

Also, jumping those two blocks when you're, say, 4-8 pixels away makes Trevor jump straight up and then around.  Not particularly bad, but it looks weird, as if there was an invisible 4-8-pixel wall padding those blocks.
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Re: [Fangame] Castlevania: The Demon Castle
« Reply #233 on: July 08, 2011, 01:55:09 PM »
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Thanks for reminding me about the lack of screen boundaries. I keep forgetting to adjust that.
I know about the wierd collision when jumping. That' why those blocks are there. I'm in the process of debugging parts of TheouAegis' engine right now. Let me know if you find anything else. Oh, and I am aware that there's some wierdness with falling off ledges.
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Offline HeliosCentaur

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #234 on: July 08, 2011, 05:04:56 PM »
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I get an error that says "OpenAL34.dll is missing" and can't open?

Offline Aridale

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #235 on: July 08, 2011, 05:13:00 PM »
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I had no music in this version also do you have treat uninitialized variables as 0 checked? cause I get this over and over in a game_errors log

ERROR in
action number 1
of Draw Event
for object debug:

In script draw_status:
Error in code at line 5:
   
a=string(obj_Belmont.hearts);
                        ^
at position 23: Unknown variable hearts


ERROR in
action number 4
of Draw Event
for object debug:

Error in expression:obj_Belmont.stop
 position 13: Unknown variable stop

 

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #236 on: July 08, 2011, 05:16:07 PM »
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I get an error that says "OpenAL34.dll is missing" and can't open?

Might be your directX isn't updated or something. What I do in these cases, though, is just download said .dll file and through it in the same folder as the .exe I'm trying to run.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #237 on: July 08, 2011, 05:18:13 PM »
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I had no music in this version also do you have treat uninitialized variables as 0 checked? cause I get this over and over in a game_errors log

ERROR in
action number 1
of Draw Event
for object debug:

In script draw_status:
Error in code at line 5:
   
a=string(obj_Belmont.hearts);
                        ^
at position 23: Unknown variable hearts


ERROR in
action number 4
of Draw Event
for object debug:

Error in expression:obj_Belmont.stop
 position 13: Unknown variable stop

Hmmm... I thought I had caught those loose variables. Oh well, thanks for mentioning it. As for the music, I have it set not to start automatically, so just press 1 to load "In the Castle" or 2 to load "Vampire Killer".
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Offline HeliosCentaur

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #238 on: July 11, 2011, 06:20:55 AM »
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Might be your directX isn't updated or something. What I do in these cases, though, is just download said .dll file and through it in the same folder as the .exe I'm trying to run.
Thanks, worked perfectly.

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #239 on: July 13, 2011, 10:10:31 PM »
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No problem, dude! ^___^
Make sure and post your critique. :)
"Stuff and things."

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