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Offline Jorge D. Fuentes

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #45 on: May 25, 2011, 08:44:22 PM »
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Yeah if you go back to the old NES games, big sprites were done with some NES magicwork (Dracula's Final Form and Death's 2nd Form come to mind).
Other great shenanigans that CV3 did were the aforementioned pendulums, and the teeter-totter platforms (it set them up in an rotatable array and would swap sprites when it triggered a threshold, so it would look like one long beam was rotating).

But you're having a large object swing in a long arc... not sure I ever saw that in the NES titles.

IDEA:
Why don't you make them fall instead of swing?  You can have it so that when the hero jumps on them, they start to unravel at the chain, so they first fall one tile, then another tile, then they fall off the stage altogether.
Sure it's not 'swinging' but it's still a nice stage dynamic, and you can have areas that you need to ride the chandelier until it's almost off-screen and then jump off to reach a certain set of goodies or something.
You can even have them teleport back.  And, since they're so big, you can set up multiple platform areas on them...
« Last Edit: May 25, 2011, 08:47:16 PM by Jorge D. Fuentes »
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #46 on: May 26, 2011, 12:25:40 AM »
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That's a pretty good idea, Jorge. Thanks. That combined with the smaller swinging ones will be very interesting indeed. Might even have to expand the area a bit too.

You know what's gonna be fun? Converting that giant, blood-crying Medusa statue from the X68K into an 8-bit style BG. ^__^
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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #47 on: May 26, 2011, 02:55:09 AM »
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You know what's gonna be fun? Converting that giant, blood-crying Medusa statue from the X68K into an 8-bit style BG. ^__^

I used to think that statue was of Carmilla because she was crying blood. But I convinced that it a bastardized likeness of the warrior Goddess; Athena. I saw a pic of Athena's statue and it's identical.

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #48 on: May 26, 2011, 06:51:16 AM »
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Actually that makes sense since Athena was the one that turned Medusa into a gorgon.

Updated first post with the new stage progression.
« Last Edit: May 26, 2011, 10:53:20 PM by Inccubus »
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #49 on: May 27, 2011, 10:22:11 AM »
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How's this look?


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Offline HeliosCentaur

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #50 on: May 27, 2011, 03:51:54 PM »
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When converting the 16bit to the 8bit, what kind of scale reduction are you using (if any) for the backgrounds?  Are the environments the same size and it's only the Simon sprite that's been doubled?

Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #51 on: May 27, 2011, 04:26:20 PM »
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Now THAT is an awsome into!  ;)

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #52 on: May 27, 2011, 08:43:08 PM »
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@HaliosCantaur: Haven't done any conversion from 16 to 8-bit as of yet, but I intend to simply redraw them by hand. What you see there are taken from the original CV, Disney's Adventures in the Magic Kingdom, Battle Kid, and some custom work. Gonna re-do the trees in the next version.

@X: Thanks! ^__^
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Offline TheouAegis

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #53 on: May 28, 2011, 01:39:08 AM »
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Most 16-bit tiles are NES-compatible as far as dimensions. Sprites though tend to be 8 to 16 pixels taller and many are too many pixels wide if you want to stick to NES limits. Not sure about an MX.
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Offline thernz

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #54 on: May 28, 2011, 02:01:51 AM »
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That's some nice ground. But the brick and gate colors are bright enough that they seem closer than the ground does. Theres a lot more contrast in them than the ground. I'd also try to select colors to better the ambiance. Like, slowly shift the hues of the bricks to a blue for a more cohesive composition.

Offline darkmanx_429

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #55 on: May 28, 2011, 03:24:44 AM »
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How's this look?




Great update! Can't wait to see some animation soon!

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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #56 on: May 28, 2011, 06:23:51 PM »
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Most 16-bit tiles are NES-compatible as far as dimensions. Sprites though tend to be 8 to 16 pixels taller and many are too many pixels wide if you want to stick to NES limits. Not sure about an MX.

Not exactly. The nes can have a sprite be as large as it has space in RAM to define the tiles for it. Realistically there is a limit to sprite size only in so far as you want multiple sprites on the screen at once. But I'm not using any sprites from the 16-bit era anyway except for enemies unique to the Arcade, SNES, & X68K games which are few. Those that are unique will be redone in 8-bit style. Pretty much any tiles I wish to use from the 16-bit games will have to be redrawn or a suitable substitute ripped from an 8-bit game.


That's some nice ground. But the brick and gate colors are bright enough that they seem closer than the ground does. Theres a lot more contrast in them than the ground. I'd also try to select colors to better the ambiance. Like, slowly shift the hues of the bricks to a blue for a more cohesive composition.

Yeah I was thinking about that as I was putting this together. I just used the existing colors for the moment to see what it looks like structurally. I'll mess with the colors as I go along.

Great update! Can't wait to see some animation soon!

Thanks! ^__^
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Offline Pemburu Vampir

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #57 on: May 28, 2011, 08:23:27 PM »
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Great project. I'd love to play this game when it's finished.

Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #58 on: May 28, 2011, 10:21:22 PM »
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Thanks to TheoAegis' awesome work on his cv3 engine you'll definitely get to try this out sooner rather than later!
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Offline darkmanx_429

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #59 on: May 30, 2011, 02:32:15 AM »
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Thanks to TheoAegis' awesome work on his cv3 engine you'll definitely get to try this out sooner rather than later!
That's good news!

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