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Offline Jorge D. Fuentes

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Re: Yet another Castlevania fan-game
« Reply #15 on: December 28, 2010, 10:31:24 PM »
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Try logging out and back on? :(
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Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #16 on: December 28, 2010, 10:43:11 PM »
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Finally works. Thanks again!

Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #17 on: January 08, 2011, 01:36:40 AM »
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Two new screens.
Game eats so much memory. :o Trying to optimize some things now.

Classic spearmans. No Castlevania without them. ;D Now they are much more secretive. Like to attack from darkness suddenly.


Attempt on inventory. Don't like all these hierarchical menus.)


Always thought about some "moving" levels. One I realised is lift (was in teaser), another one here. Something like that was in SotN (undergound cavern) but had no challenge at all, just some bats. After Simon's Quest's similar level it was disappointing. So, why not to have many obstacles on the way? Boss maybe?)



« Last Edit: January 08, 2011, 02:20:23 AM by Viper »

Offline Dark Nemesis

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Re: Yet another Castlevania fan-game
« Reply #18 on: January 08, 2011, 05:02:16 AM »
+1
I really love the way you are thinking.........i think that people in Konami, should take examples from your work.
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Offline Gunlord

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Re: Yet another Castlevania fan-game
« Reply #19 on: January 09, 2011, 01:34:33 PM »
+1
Looks good man 8) If you're looking for coding help and stuff, hmm...try going to a fangame forum, like a MUGEN forum or something? They might be interested :D

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Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #20 on: January 31, 2011, 01:50:32 AM »
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Another question: what would you like to change in classic monsters? Maybe some behaviour is annoying, maybe you want to see some new attacks, maybe interesting using of old attacks?

For example:
Basilisk turning you into stone while you jumping over death-pits (that one was in teaser)
Spearman's mentioned a few posts earlier
Bats sitting on your head and drinking blood :-)
Zombies spitting blood

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #21 on: February 16, 2011, 04:04:01 AM »
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this game looks fantastic...
it puts horror in metroidvania games...if you manage to succeed in mixing those 2 then this game will be one of the best castlevania fan games ever made.
I mean...u got rpg elements,horror,action,graphics,a nice seem plot etc etc...
cant w8 for the next update...

Offline Chernabogue

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Re: Yet another Castlevania fan-game
« Reply #22 on: February 16, 2011, 05:24:53 AM »
+1
Awazing work, man! Your ideas are great and the quality is impressive! That project needs to be completed! I like the way the game looks.

If you're looking for some Castlevania music arrangements/covers for your game, just ask me and I'll try to help you! :)

Offline Alutwon

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Re: Yet another Castlevania fan-game
« Reply #23 on: February 17, 2011, 08:48:27 PM »
+1
Looking excellent, can't wait to play it. The mansion and the forest look really awesome. very creative.

Offline Maedhros

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Re: Yet another Castlevania fan-game
« Reply #24 on: February 20, 2011, 06:48:33 PM »
+1
Hey man, your game looks really cool. Good luck for you.

Offline Arilou Laleelay

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Re: Yet another Castlevania fan-game
« Reply #25 on: February 22, 2011, 02:18:19 PM »
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Wow this game looks great. Nothing wrong with hierarchical menus; I like it.

I hope you will finish it till the end. The million dollar question is: when can we expect a demo  ;D

Good luck with your project!

Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #26 on: February 23, 2011, 03:24:57 AM »
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Thank you all.)

The million dollar question is: when can we expect a demo  ;D
Maybe next winter, maybe not. Who knows? :)

Offline Grim_Creeper

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Re: Yet another Castlevania fan-game
« Reply #27 on: February 24, 2011, 01:42:35 AM »
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I find it interesting that you are using Mansions.

Simons Quest did it, but that game was widely regarded as a failure. [at least comercially anyway, -I- however liked it].

Its a nice change from running around all in the one castle.
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Offline JiPrime

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Re: Yet another Castlevania fan-game
« Reply #28 on: February 24, 2011, 01:21:27 PM »
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I was making a fan game too...

Then I saw this...

I just realized I have a looooooong way to go.

I can't wait to play your game.

This looks very promising.

Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #29 on: February 25, 2011, 08:57:36 PM »
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Grim_Creeper
Simon's Quest was great. :) My work certainly have some inspirations from it.
JiPrime
You can join team. ;) Or I can give some technical advices for your game.

All
Just added keyboard controls. Have to ask: what buttons you usually use for which actions? For gamepad I refer to Nintendo DS control scheme:
D-PAD - moving
A - using subweapon (maybe i'll change that to classic Up+Y, don't know yet...)
B - jump
X - itemcrush
Y - attack
L - not used yet, maybe backdash
R -select subweapon
Select - inventory
Start - main menu

Of course i'll add possibility to change controls, but i need some default scheme.
« Last Edit: February 25, 2011, 09:02:41 PM by Viper »

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