Two new screens.
Game eats so much memory.
Trying to optimize some things now.
Classic spearmans. No Castlevania without them.
Now they are much more secretive. Like to attack from darkness suddenly.
Attempt on inventory. Don't like all these hierarchical menus.)
Always thought about some "moving" levels. One I realised is lift (was in teaser), another one here. Something like that was in SotN (undergound cavern) but had no challenge at all, just some bats. After Simon's Quest's similar level it was disappointing. So, why not to have many obstacles on the way? Boss maybe?)