As i wrote in LJ (I think I need to post there in English too :-)) I already fixed collisions with enemies, now they are pixel-perfect, so you don't have situations when you get damage but don't see visual collision. Noticed though that in original CVs some collisions with enemies don't hurt you (like when you attack, your hand is secure, fixed that too).
All game except for EasyLightning engine by Reuben Shea (though i made some modifications to it), SK2D skeletal system by Michael J (same story with code improving) and if i'm not wrong "rain" and "explosion" effects from gc engine is completely programmed by me, yes.)
Thinking about visual damage, i have some blood effects, but still thinking on that great "palette moving" effect you have in DS titles. GM doesn't support palletes if I'm not wrong, which is soooo bad. I don't like simple colour overlay or blinking for that situation.
Also I really aprreciate if someone help to make "blood" effect like in DS titles. You know, that orange small pixels flying from you or monsters when get damage.
You can try to get particle parameters for it with this:
http://gmc.yoyogames.com/index.php?showtopic=290449And then send me particle file.
Engine now seems more or less ok (some bugs still exist, like two landing sounds when fall through drop-down platforms), maybe it's not identical in jumping and running to DS games, but I don't really think it's so necessary.
Mainly I work on monsters and levels now. Programmed white dragon (that head on spring moving like crazy) few days ago, now working on two completely original monsters.