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Offline Grim_Creeper

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Re: Yet another Castlevania fan-game
« Reply #30 on: February 26, 2011, 04:13:16 AM »
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To Viper.

I wrote a Dice game set in the world of Castlevania at one point.

If you find yourself in need of a original item or enemy I place my lists at your disposal.
Nani?! An animu site with no hentai? Blaaasphemy!
Burn the witch in the name of LoL!

-Lulzy Lulzerton Esq, wizard of ounces

Offline X

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Re: Yet another Castlevania fan-game
« Reply #31 on: February 26, 2011, 05:15:55 AM »
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Please do add in a button configure option because I really dislike using the keyboard and having my movement pad and buttons reversed. The left hand was meant to use the directional scheme while the right was meant for button mashing.

-X
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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Maedhros

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Re: Yet another Castlevania fan-game
« Reply #32 on: March 13, 2011, 10:16:59 PM »
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The latest update on the journal have some really cool screenshots.

Offline TheouAegis

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Re: Yet another Castlevania fan-game
« Reply #33 on: March 24, 2011, 08:03:32 PM »
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I'm impressed by what you've coded so far as seen in the videos, if that is indeed what YOU have coded. There are some things in the vid of note that strike me right away as needing to be polished -- namely collisions and damages (maybe run a time line or separate object that draws the hit enemy or hero in all white off and on by toggling draw_set_blend_mode=1 and draw_set_blend_mode=0).

You probably won't find anyone to help you on Yoyo Games' Game Maker Community forum, but they'll always try to help you figure out problems.

Also, if you want a bug tester, send me a private message. My fangame is going to be NES style as best as I can muster and using the game mechanics from CV1-3 (right now I'm using CV3's mechanics). My coding is a mess and convoluted, as I've told Aridale. My coding is a mess and my games never get finished because I'm always bug-testing and I make sure every line of code I add works as intended before moving on. For example, as I told Aridale, I'm still trying to perfect jumping in my game. I have movement handled by a time line, which is fine, but the way Game Maker handles collisions is giving me so much grief. But yeah, I could probably find bugs in your game that you would never even think to find. I bet 95% of all "finished" Game Maker games have bugs I could find easily enough, game mechanic ones. Not that console games didn't have similar bugs. Just watch tool-assisted speed runs on YouTube. Pulseman, for the Sega Genesis, was a fun game but had some major flaws in its mechanics you could exploit.And debug mode in the Sonic the Hedgehog games was always fun for me. Super Mario Bros., the first one on the NES, even made use of one of their bugs rather than trying to fix it.
Your mom has had more floppies put in her than a Commodore 64!


Follow my lack of progress on my game at my blog:
http://gmvania.blogspot.com

Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #34 on: March 25, 2011, 12:14:04 AM »
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As i wrote in LJ (I think I need to post there in English too :-)) I already fixed collisions with enemies, now they are pixel-perfect, so you don't have situations when you get damage but don't see visual collision. Noticed though that in original CVs some collisions with enemies don't hurt you (like when you attack, your hand is secure, fixed that too).
All game except for EasyLightning engine by Reuben Shea (though i made some modifications to it), SK2D skeletal system by Michael J (same story with code improving) and if i'm not wrong "rain" and "explosion" effects from gc engine is completely programmed by me, yes.)
Thinking about visual damage, i have some blood effects, but still thinking on that great "palette moving" effect you have in DS titles. GM doesn't support palletes if I'm not wrong, which is soooo bad. I don't like simple colour overlay or blinking for that situation.
Also I really aprreciate if someone help to make "blood" effect like in DS titles. You know, that orange small pixels flying from you or monsters when get damage.
You can try to get particle parameters for it with this:
http://gmc.yoyogames.com/index.php?showtopic=290449
And then send me particle file.
Engine now seems more or less ok (some bugs still exist, like two landing sounds when fall through drop-down platforms), maybe it's not identical in jumping and running to DS games, but I don't really think it's so necessary.

Mainly I work on monsters and levels now. Programmed white dragon (that head on spring moving like crazy) few days ago, now working on two completely original monsters.
« Last Edit: March 25, 2011, 12:21:01 AM by Viper »

Offline Archangel

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Re: Yet another Castlevania fan-game
« Reply #35 on: March 27, 2011, 05:34:58 PM »
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Wow, Viper, your game sure looks amazing :D

I´d love to hear more about the basic story.
But people can’t be ruled by power alone! The sacred, the honorable, the loved…those things can rule humanity. Something evil will eventually FALL TO RUIN!!

- Richter Belmont

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #36 on: April 06, 2011, 09:55:00 AM »
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is there any update...? I hope the creator is still working on the project...
it looks awesome..

Offline Viper

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Re: Yet another Castlevania fan-game
« Reply #37 on: April 11, 2011, 03:24:06 AM »
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I'm working, don't worry.)
Levels, monsters, dialogs...

Don't like gameplay now. It looks booooring. I hope i will find a way to fix it. Don't see any reasons to release demo until then.

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #38 on: April 13, 2011, 07:28:33 AM »
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I'm working, don't worry.)
Levels, monsters, dialogs...

Don't like gameplay now. It looks booooring. I hope i will find a way to fix it. Don't see any reasons to release demo until then.

thanks for the quick answer :) ...
well...if u want some testers or even critics I m here ( I m an old gamer with no life -,- )
looking forward for ur next move

Offline VeteranVk

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Re: Yet another Castlevania fan-game
« Reply #39 on: April 13, 2011, 02:00:33 PM »
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I wish I had seen this sooner. This looks fantastic! Keep at it please!  :)
I now Prossess a what?

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #40 on: April 25, 2011, 09:12:29 PM »
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Dracula! In the name of my mother...I WILL DEFEAT YOU AGAIN!

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #41 on: May 13, 2011, 06:43:21 AM »
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any update :( ?

Offline darkmanx_429

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Re: Yet another Castlevania fan-game
« Reply #42 on: May 19, 2011, 01:33:48 PM »
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Surprised no one wants to contribute to this project, it doesn't look half bad.

Vamprotector Lead Creator and Producer

Offline AISTODIAOLO

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Re: Yet another Castlevania fan-game
« Reply #43 on: June 05, 2011, 07:07:56 PM »
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still nothing :(

kate201066

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« Reply #44 on: June 07, 2011, 02:01:23 AM »
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I am banned because I'm a bot.  Ignore these posts from now on.
« Last Edit: June 07, 2011, 02:43:47 AM by Jorge D. Fuentes »

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