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Offline TheouAegis

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #225 on: November 27, 2011, 02:52:06 PM »
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My fiance and I broke up. It's been a month in the making and technically we broke up already a couple weeks ago, but she tried to lead me on that we weren't separated. But in my mind we already were and when I checked her Facebook profile, it was clear we already were in her mind as well. Then last night I was finally like, "Fuck you bitch, I'm sick of your bullshit. Fuck off and let me not be miserable for the first time in four months."

She was the biggest boost to this engine. I wasn't allowed to play League Of Legends without her, so I just sat at home waiting for her to come online and worked on this program a bit. Now I don't have to sit around waiting for her all the time! But that means I can go out with my friends now. And I'll probably spend my days sleeping the sorrows away. But I will try to work on the program whenever I can and try not to get distracted by video games.
Your mom has had more floppies put in her than a Commodore 64!


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Offline Jorge D. Fuentes

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #226 on: November 27, 2011, 03:47:20 PM »
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Just don't rebound.  Focus your energies directly into something you love, and look to your friends for some good support.
We'll be here for you.
You must obey Da Rulez!
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Offline Inccubus

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #227 on: November 27, 2011, 06:06:48 PM »
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Definitely. Rebounding sucks ass. Try to avoid it. Best thing you can do is worry about your own situation for a while and let the universe take care of the rest. Everything happens for a reason anyway.
"Stuff and things."

Offline TheouAegis

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #228 on: November 27, 2011, 08:08:49 PM »
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Yeah but those fucking reasons are driving me to drink and to eat close to 2 lbs. of food in a meal. Reasons fucking suck. ... It's a good thing i'm such a lightweight with alcohol.

-passes out on bed after 6 shots of whiskey-

I miss her... but i don't. ... How fucked up is that? That's royally fucked up! That's more fucked up than me getting my ass kicked time after time in Ruvas Forest cuz of those damn cyclopian floating pods!

woooo my eyes are dancing, and not very well i might add...
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Offline Inccubus

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #229 on: November 27, 2011, 09:05:43 PM »
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All that is perfectly normal, dude. The key is not to think about reasons, just accept that there are good reasons whether you know them or not. That will give you some bit of comfort. Don't be resentful, and don't take things personally. It's not easy, I know, believe me. Try to still be friends. Who knows. Maybe you were both not ready for such a serious relationship. Be glad it happened now and later on. There's nothing worse than getting married only to end up in divorce. I went through that and it sucks to the n'th degree. Hang in there, bud. You'll get through it and be stronger for it. I promise.

Edit: And as a rule of thumb. Never drink alone. Go out with your friends and do it together.
« Last Edit: November 27, 2011, 09:14:08 PM by Inccubus »
"Stuff and things."

Offline TheouAegis

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Anyone else getting motion blur?
« Reply #230 on: December 04, 2011, 06:55:14 PM »
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Hey, can you guys check this and tell me if the sprites and background tiles get darker/blurred whenever they move. I know the status bar won't change (and I have some idea why), but I need to know if this is a bug in GM, a bug in my game, or a bug in my monitor.

http://www.mediafire.com/download.php?mumq95thmysl0mv

Stand-alone executable so anyone can test, not just GM users.
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Offline Mega Man Model T 101

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #231 on: December 04, 2011, 07:28:16 PM »
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Seems alright to me. And I gotta say, it's pretty much exactly like the first stage in CV3. It's pretty much an exact replica of the emulator just about.
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Offline ScionOfBalance

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Re: Anyone else getting motion blur?
« Reply #232 on: December 04, 2011, 10:25:21 PM »
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Hey, can you guys check this and tell me if the sprites and background tiles get darker/blurred whenever they move. I know the status bar won't change (and I have some idea why), but I need to know if this is a bug in GM, a bug in my game, or a bug in my monitor.

http://www.mediafire.com/download.php?mumq95thmysl0mv

Stand-alone executable so anyone can test, not just GM users.

It's fine in my pc.By the way,good work.As Mega Man Model T 101 said,it's a very well-made replica. ;)

Offline TheouAegis

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #233 on: December 05, 2011, 03:24:46 AM »
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By the way, you can break the wall on the far right of the first room (after the door, where the skeletons are). If you can make it all the way to where the blocks are supposed to be, I may have set the drops for them, too. The wall in the first room though was just for debugging. Still have to redo the drops for the walls, since when I first scripted them I didn't realize a breakable block without anything above it has a different "origin" than a breakable block with another breakable block over it. But yeah, go ahead and try breaking the far right wall before you go up the stairs and walk through it. Not a magic trick, the wall is actually gone. And I designed the rooms with TSAs, which if you're one of the people that's actually looked at my stage_init() script, it's understandable that I'm proud of it.

Oh yeah, that reminds me. Inccubus, I'll need you to test my next "pre-release" to make sure breakable walls work with single-layer tiling, since all my rooms are dual-layer.
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Offline Inccubus

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #234 on: December 05, 2011, 03:29:15 AM »
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1) Excellent job so far! The physics are perfect so far.
2) If you have a digital display then a bit of blurring is normal especially on older ones.
3) Send it to me and I'll test it right now. :)
"Stuff and things."

Offline TheouAegis

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #235 on: December 06, 2011, 03:07:43 AM »
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DAMN YOU PLUS SIGN!
DAMN YOU MINUS SIGN!

YOU CAN BOTH BURN IN HELL!!!!

...
Fixed the bug that made it so when you walked back from the church section to where the skeletons are, the view would start too far to the left. .... The signs were half the problem.

I'll send it tomorrow probably. I want to try to figure out why the hell the stair leading to rm_1_3 goes back to rm_1_1 instead. I swear, some of my bugs boggle my mind.

And eventually I'll draw up a map so I can remember which objects and which scripts do what...  :-X

EDIT: OMG it was such a noob glitch...  :-[ Used "border_bot." instead of "other." *facepalms*
« Last Edit: December 06, 2011, 03:53:13 AM by TheouAegis »
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Offline Inccubus

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #236 on: December 06, 2011, 08:25:31 AM »
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LOL.  ;D

Logic errors are a bitch.  :P
"Stuff and things."

Offline TheouAegis

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Which scheme looks better?
« Reply #237 on: January 20, 2012, 04:18:44 AM »
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Hopefully someone will make me a new tile set for my actual game, but for now for programming purposes I'll just use CV3's name entry and password screens. Rather than simply using what they already have, I wasted 2 hours recoloring the tiles. So really this has nothing to do with anything, but which color scheme for the name entry do you prefer? (I hated the original's blue bricks.)




And for those interested, this was the recolor I did for the password screen:
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Offline Inccubus

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #238 on: January 20, 2012, 04:32:55 AM »
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Red bricks over purple hands down.
"Stuff and things."

Offline TheouAegis

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Re: NES-Style Castlevania Belmont Engine for GameMaker! (Version 0.3 UPDATE!)
« Reply #239 on: January 20, 2012, 05:02:35 PM »
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Really? Gah!
*goes back to using red*
I liked the red at first too, but zoomed in it didn't seem as nice. And the more I looked at it, the dead ivy stood out better on the purple and the grey didn't seem to clash so much. But initially I went for the red too.

On that note, my name entry screen is done. Working on the password now.
Your mom has had more floppies put in her than a Commodore 64!


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