I wouldn't mind sprites like that, but I would want sprites like that for EVERYTHING. ... It'd be nice because I could use sprites from the 16-bit games with all their colors (even though I've already gone and done up 4-color sprite sheets for such beloved enemies as Behemoth. (Contrary to what may be popular belief, many enemies from recent games are still close in size to the NES sprites, so pitting Trevor against Behemoth isn't a farfetched idea.) I did a recolor of the sword skeletons in CV3 so their armor is brass, and a couple other 6-color edits. I was planning my game out while I was recoloring sprites, trying to think what two palettes I would be using in each area (because typically you have 2 palettes for Trevor and 2 for enemies and 4 for the background ... Although I could be wrong about that and if I am I'll be pissed).
Currently hung up on Holy Water. Worked on it for 4 hours this morning but it's still buggy. I'm not going to mess with half-steps like the original had (meaning if you threw a holy water right next to a ledge, half the time it would pass under the ledge and the other half it would hit the ledge), but the collision box seems too small for me to work with, even with my block object set at full bounding box. Oh wait, I didn't spend 4 hours on the holy water, I spent half that time working on the font and putting the NES palette in. ... Cuz I wanted the font color to match the palette. I'm thorough, dammit. Then I had to work out a bug with my hearts system (stupid if-then brackets). Restructured some stuff. The usual.
I'm going to be working full time and on a shift that won't let me have my computer at work, so I won't be getting as much done from here on out it would seem. But it seems I've got most of the difficult stuff out of the way (aside from the holy water), so maybe progress will be smoother. I'll post a video update soon.Won't be pretty, though, because I can't be assed to make nice backgrounds for Trevor to walk around on.