As an added bonus (ok, I got pissy and went off on a programming tangent), I added sprite clipping to the torches and am currently working on sprite clipping for the skeleton (WIP because for some reason it only works properly when image_xscale=1 although I have seen glimpses of it working for a split second when image_xscale=-1 and the sprite is completely off the screen).
If anyone thinks they can help me figure out sprite clipping for the skeleton, here's my problem posted on GMC:
http://gmc.yoyogames.com/index.php?showtopic=509386EDIT: Just fixed it last night. Did some testing in debug mode and realized when it said the sprite_width was -18 (i had to pillow the sprites because of some weird bug in GameMaker) that it reversed everything on the sprite. It eventually occurred to me that the only thing not changing was the sprite's actual width, that is, sprite_width-sprite_width/2. So I changed it to draw_sprite_part_ext(sprite_index,-1,sprite_width/2*image_xscale,0,sprite_width,sprite_height,...,1) once I understood how the script works and that when image_xscale=-1, whatever pixels are at x=8 in the sprite are now at x=-8, but the "width" argument in the draw_sprite_part_ext function itself doesn't actually change, is just a reference point. Then I ran it, noticed how the new sprite lined up, and deduced the view orientation conditional for it. So now it works! ... Just wish I didn't have to pillow all my sprites.
Oh, and I just helped someone else make scrolling text using GM Lite

I'm sure there was a tutorial for it already, but I'm proud of myself for figuring it out... ... in under an hour. >_<
Also, although I'm not sure yet entirely, I'm considering having an early boss fight with Balore. Yeah, 2bpp Balore. Dunno how I'm going to pull that off quite yet with the 8-sprite/scanline limit, but it's just an idea for now. If anyone wants to make an NES-compatible Balore sprite/tile set (meaning most of him will have to be background tiles and the moving parts will be sprites since he's so big), let me know. I may need to change my story up a bit if he wouldn't be feasible. *looks at uzo* Basically, what I have in mind for him is Leon enters a church in a town overrun by zombies and the priest chastises him for unleashing the evil upon the rest of the land, then Balore busts through the wall. The priest runs away and Leon fights Balore. Something like that. Or if need be, Leon hops up to the roof of the church and fights Balore on the steeple while Balore moves side to side behind the steeple (this I know can be done as tiles if handled properly).