Well this is for me more than any of you and that's what I want! That and if someone wants to build their game with 32x32 pixel TSAs, then that's what they'd need. I mean, if you want to recreate CV3 with its backgrounds intact, either you work with TSAs or try to place 100s of 8x8 tiles in a room. And in order to recreate the cathedral or clock tower with TSAs, you either need the game to auto-delete 16 pixels or double up the tile count.
And some things are meant to be drag-n-droppish, such as enemies and what not. To keep things small, I'm obviously not making multiple candles/torches/etc for each drop placement, so there will still need to be some user customization. But the doors are designed to be automatic. Enemies will be automatic (btw if someone knows what the drop ratios are for enemies, i'd appreciate the info). Belmont will be automatic, obviously. Rooms will require only minor customization (stage number if #-01, maybe candle drop specifics). It's just taking time cuz i don't think out what i'm doing ahead of time, just program it as i get an idea.