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I was gonna include side rooms that you can access by pressing UP just like regular doors from Simon's Quest, that way you increase the CV1 playability and add more 'castle' while still keeping it a sidescroller in 2.5D.Sort of the way Valkyrie Profile did the chambers in its dungeons. The map would be in 3D but you'd traverse in 2D and would just 'head' into the background via doors or doorways at times.
I've gone and done that, ask and ye shall receive.Because I've been tinkering with 3D as of late, I've envisioned and mapped out Dracula's Castle from CV1 as if it were a 3D object. That is, all the hallways (and they are indeed hallways for the most part) have been aligned. I've taken a few liberties, though:1. The door at the end of stage 2 (the Entrance Hall) that leads into the Merman's Lair (Stage 3) is now a door that branches into the lair at a 90 degree angle, rather than straight into it. If you were to make an adventure game out of this (which is one of my plans eventually), then you could add an area at the Entrance Hall where you could jump out a window and into the outer garden. In the Merman's Lair you come 'from the background', essentially.2. The door after the Giant Bat room (the first pink room after the white section) comes into the background of the stairs of Stage 5 (The Chapel).3. You don't see it from the pic's angle, but Medusa's Room (Pink room in the red section) now opens into the Upper Courtyard also at a 90 degree angle.With all of the changes I've made, the Castle Keep and the Mummies' Tower end up somewhat Adjacent yet still far apart, while still maintaining the structural integrity of the Castlevania layout. Plus the whole thing looks like a nice neat Castle now, instead of one hilariously long and wide romp.