You know, that 90's comment is a bit hilarious because if you look at a company like Nintendo, they're the most profitable company this generation if you look at their software, and almost none of the games are smothered with story. Story isn't a mandated feature to make a game fun, but an optional component to pad out reasoning within gameplay. One could argue that when Castlevania started to focus on plots is when the series started to fall into decline.
Agree with all of this, principally with the part of CV games where better until they get deep in history (that´s the way I understand). And with the 90´s comment of Ahasverus; i would ask: how old are you, friend? Back in that age, videogames doesn´t need such emphasys in story to be fun. There are good games with good storys, although. But, games like Castlevania, for example, are simply great in that time. Why to put a Hollywood-esque (or Kojima-esque) plot in a videogame with 20+ years of existence? Is that necessary? Why to make a reboot? Can somebody know what is reengineering, in administration? I´m according to many fans that the history in CV in the IGA timeline is a complete mess. But in other wise words "
when Castlevania started to focus on plots is when the series started to fall into decline". And then we have Lords of Shadow...
And Megaman series where totally blockbuster in the 90´s, not now I accept (i´m watchig you, Battle Network/Star Force

!!!). I really miss that days...