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Offline thernz

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Re: Sonic Generations (PS3/360) - Holiday 2011
« Reply #45 on: January 08, 2012, 07:06:25 PM »
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I actually liked how few bosses there were. I like that they were stratified from the levels and made in their own thing. Certainly didn't disrupt the flows of the levels.

Well, there's also how I didn't enjoy most of the boss battles anyway which just made me happy I didn't have to face more. A lot of them just seemed really simple or bland.

The levels weren't as, say, intricate as the originals, but I think it's fine. The one thing they improved over the classics was that there was a stronger sense of direction, and there weren't as many springs that just inhibited movement. I really wish it were longer and had more levels though.

Offline Flame

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Re: Sonic Generations (PS3/360) - Holiday 2011
« Reply #46 on: January 09, 2012, 05:10:06 PM »
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I wish there was a bit more variety. I love all those stages they chose, but Its all city stages and forest/seaside stages. I am disappoint by the lack of Icecap zone. :<

But again, that was because there were so few levels. I did like the rival battles. Metal Sonic is particularly cool.

Its interesting that Sega says Generations Perfect Chaos is how they originally wanted him to look but couldnt because of graphical limitations.
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