Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: The DraculaX Chronicles, Trounced by an old GBA game (Kotaku link inside)  (Read 20877 times)

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Offline Puwexil

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That doesn't really matter though. Before DXC, just about anyone in the West who'd played Rondo was playing what was most likely an imperfect emulation of it. And if you've never played it on a Turbo Duo, how would you know the difference anyway?

I'd been playing a perfect emulation, and still would if the Virtual Console release didn't exist. It wasn't difficult to get your hands on.

It's also not difficult to notice the terrible pixel filters the DXC ports employ, nor the copious amounts of loading inbetween song loops, even if you haven't played the real deal.

Offline beingthehero

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I agree with the good Docta. I think DXC's port of Rondo is good enough. Not everybody is a perfectionist.  8)

Offline Puwexil

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You should always be a perfectionist where emulation is concerned. A crummy, slapdash port is no way to celebrate a game fourteen years denied. No matter that it's playing sideshow to DXC within the package, because it can unquestionably stand on its own in comparison. The execution just won't let it.

Offline beingthehero

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But that's only your opinion. I'd say about 80% of gamers frankly didn't or don't care.

Offline Puwexil

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It's nice you're able to recognize my opinions as, indeed, my opinions.

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Easy, playboy.

Offline Jorge D. Fuentes

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You have to catch them all. Everybody should know that  :rollseyes:

I have all the Unova ones and am working on getting the Kanto on---errr I mean YEAH RONDO OF BLOOD AND STUFF!
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Offline Renonsgoods

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You should always be a perfectionist where emulation is concerned. A crummy, slapdash port is no way to celebrate a game fourteen years denied. No matter that it's playing sideshow to DXC within the package, because it can unquestionably stand on its own in comparison. The execution just won't let it.
I've not had a chance to mess with DXC as of yet (don't own a PSP...probably never will)....only the Wii VC port.  How does that version stack up against the original?  Is it pretty much spot on, or still showing some shoddy emulation quirks?

Offline Jorge D. Fuentes

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Here's one differences I spotted right away in the Wii VC version:

-The intro German Dialogue is updated to the DXC Version in the Wii version (it's just an audiofile switch).  It is NOT the original Rondo of Blood audio.
-They gave the Werewolf blue underwear in the Wii port; the original PCE one was freeballing it.  Ha ha!  Naked pixels.
« Last Edit: May 13, 2011, 02:44:03 PM by Jorge D. Fuentes »
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Offline Puwexil

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Yeah, that's the only difference. Otherwise it's an 1:1 transferral of the original, with no emulation hickups or anything. Definitely the optimal choice for anyone who wants to play Rondo in a legitimate capacity.

Offline uzo

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What exactly was wrong with DXC's emulation again?

Offline Jorge D. Fuentes

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I found it a bit blurry-looking (oddly enough the VC version is very crisp, and they normally put a bit of blur on games), but I did like that they translated all the cutscenes.  I don't know why they didn't do that for the VC version, since they went through the trouble of doing it for the intro...
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Offline X

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I found it blurry too but that was only due to the way the PSP screen is designed. Any system that uses a Dot Matrix or some other form of digital screen, we will see some form of blur effect. The blur wouldn't be there if all those tiny pixels were attached to one-another rather then being separated by those tiny gaps.

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Offline Puwexil

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Both Rondo and Symphony on DXC use a sprite filter that you cannot toggle off, which just about ruins the spritework. It's very unfortunate. I guess tastes always vary, but no way in hell does that smudge look better than crisp pixels to any righteous eye.

There are also alterations in the sound effects (if I recall: try item crashing with the axe), which while relatively minor, you do notice. And they're always worse!

Offline uzo

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But it sounds like there aren't any problems with the base emulation itself then, right? Just a few things like a changed SFX and the way it displays the final output with a filter.

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