Where's the Castlevania resemblance exactly? All I see is more hack 'n' slash bullshit, and none of the game's audiovisual design is Castlevania-esque either.
See fine print: "...it seems to be a combo of Castlevania, Rygar, Zelda, and ICO." It isn't "Castlevania" in terms of Super Castlevania IV or Castlevania 64...but it's not too much less Castlevania than Lords of Shadow was, given its fantasy bent and 3D hacking/slashing. And some of the anime/fantasy feeling is not unlike things IGA might try. The reason I emphasized CV in the topic thread is because it seemed like something CV fans might resonate with--it has a "whip" and said whip does dynamic things like in Castlevania. Very few series use a whip-like device in their main gameplay outside of Castlevania, Rygar, and God of War. And I liked the no-brainer idea of IR pointing to latch onto swing points, which I thought would be cool for a Castlevania or Castlevania-related game ever since I experienced the Yoshi controls in Mario Galaxy 2. It's said that the whip in this game keeps track of how long you have to advance, like in Shinobi PS2's sword.
Anyway, Abnormal Freak, I usually see eye to eye on a number of things with you--you bring the meat to a topic--and of course I'm still looking for a TRUE BLUE modern Castlevania action-platforming game in 3D with all the right atmosphere and gameplay. In the meantime, I'm always on the lookout to see if other games are stealing some mechanics-based thunder, if nothing else. I mean, when I played Rygar for Wii (originally on PS2), I was wondering why LoI didn't take notes on the platforming and swinging. I'm still for CV64 being the basic framework, but I digress.