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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #120 on: November 01, 2011, 07:12:12 PM »
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Don't you mean the AoS Clock Tower? I remember the intro part clear as day.
Yep. I wasn't really familiar with the song orignally because I haven't played through all the DS CastleVania's, but it's a cool track. I want to get the Clock Tower theme from Dracula's Curse in the game as well, yet I still need a Contra track to mix with it.

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Offline Donvermicelli

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Re: Vamprotector fan Game
« Reply #121 on: November 04, 2011, 12:58:42 AM »
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Yeah same for me, that's why I asked.

Offline Donvermicelli

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Re: Vamprotector fan Game
« Reply #122 on: November 15, 2011, 01:13:56 PM »
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any updates on the project?

Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #123 on: November 16, 2011, 03:19:36 AM »
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any updates on the project?
Not until prob December when I am on a 3 week break from school. Warmachine was working on some new stuff yesterday, I have some stuff in the works but nothing we are going to post yet. Be patient, Warmachine is in a new relationship and I am finishing up finals. Thanks for asking! It's coming...

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Offline Donvermicelli

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Re: Vamprotector fan Game
« Reply #124 on: November 16, 2011, 01:16:12 PM »
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ah no worries then, I know what it's like.

Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #125 on: November 16, 2011, 02:55:44 PM »
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ah no worries then, I know what it's like.
No doubt man. I lived in Iwakuni for 2 and a half years. Happy studying in Game Design! 4 more quarters and I am done!

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Offline darkmanx_429

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Ghost Ship Interior + Track Preview 1-29-2011
« Reply #126 on: January 02, 2012, 04:43:14 AM »
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Ghost Ship + Track Preview 01-01-12.mp4

Feedback appreciated! Still implementing features, such as the stage special effects and such. But the look and feel of the stage is coming along. Any ideas for enemies that will fit the theme of the stage? So far I thought about adding enemies in the animal cages that burst out to attack you!

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Offline VladCT

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Re: Vamprotector fan Game
« Reply #127 on: January 02, 2012, 06:04:45 AM »
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Yeah...I don't think those kind of windows would be able to withstand water pressure (I was under the impression that Van Helsing Jr. was in the ship's hull), not to mention that they don't really fit the background.
Oh and try making the screen move up and down to simulate tidal motion.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #128 on: January 02, 2012, 03:51:24 PM »
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Yeah...I don't think those kind of windows would be able to withstand water pressure (I was under the impression that Van Helsing Jr. was in the ship's hull), not to mention that they don't really fit the background.
Oh and try making the screen move up and down to simulate tidal motion.
I am working on the tidal motion thing as we speak! I did have the normal bubble windows throughout the whole stage, I just wanted to change it up a bit. I will experiment with the windows thing!

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Offline X

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Re: Vamprotector fan Game
« Reply #129 on: January 02, 2012, 04:21:55 PM »
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Quote
I am working on the tidal motion thing as we speak! I did have the normal bubble windows throughout the whole stage, I just wanted to change it up a bit. I will experiment with the windows thing!

You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
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Offline BMC_War Machine

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Re: Vamprotector fan Game
« Reply #130 on: January 02, 2012, 11:02:57 PM »
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You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
DY-NO-MMIIIIIITTTTTTTEEEEEEEEEE!!!!!!!!!!!!!  ;D lol you said it X, with things in their beta stages we are looking for peoples input.  With you guys, we will be sure to make an awesome game!  8) With that said, i want to thank Darkman, he's been filling in for me these past few weeks picking up my slack.  As he mentioned before i have had a HECTIC, i repeat HECTIC past 2 months, but things are finally starting to fall back into place where they belong and with that i am back at again.  I nearly have Richter's Stage completed, i put the finishing touches on the end of stage dialogue, the main setback now is just adjusting and the enemy collisions/deaths and more or less just needs ran through with a fine tooth comb.  I should be finished within the next week so stay posted with us, we are still alive!!! lol
But enough talk, HAVE AT YOU!!!!!!!!

Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #131 on: January 03, 2012, 02:15:04 AM »
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You still can use those windows. They'd just be above the main deck where the captain's cabin is. Since this is a haunted ghost ship how about darkening up the stage a bit? I understand it's still a beta stage in the works however changing the color scheme to bring out a more darker atmosphere would look really cool. Castlevania 3 did the job quite nicely and i found it unfortunate that the ship in Rondo failed in that regard. By darkening the colors and also adding in some broken windows and smashed up/rotting wooden beams, this level will look dynamite.
That is a good idea about the color scheme dude, I will take a look at the CV3 ship map and see about changing the color palette up.

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Offline Donvermicelli

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Re: Vamprotector fan Game
« Reply #132 on: January 05, 2012, 08:02:20 AM »
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good to see you guys still alive and kicking, keep up the work ;)

Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #133 on: January 05, 2012, 04:09:25 PM »
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good to see you guys still alive and kicking, keep up the work ;)
Thanks, Donvermicelli. I see you been busy too doing your spriting thing! Good Stuff! My vacation is wrapping up at the end of the week which sucks but I have been catching up on things. I should be posting vids at a pretty good pace now. I am making alot of strides in ironing out the character problems.

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Re: Vamprotector fan Game
« Reply #134 on: January 05, 2012, 04:37:39 PM »
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I just thought of something that you could have in your haunted ship stage. To my knowledge this has never been done in the History of CV before. Well minus the LoD cut scene inside the ship prior to it's flooding. You should have a sea monster's hands or tentacles break through the walls of the ship in an attempt to attack the player. I always felt if CV has a ship stage it would be more interesting to throw in the Kraken or the Hydra. But you wouldn't really see them except for their trying to grab you from outside the ship while you were inside. Their attacks could come from anywhere; the floor, the ceiling or the background walls. I think I'd be cool.
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