Update
VIDEO Just another small update to Richter's Beta room.
- Added Whip/Gun switch modes
- Added Machine Gun, Spread Shot, Flamethrower, Homing Missiles and Crash Missiles
- Added randomized sound effects to whip attacks, so that you don't hear the same sound effect over and over lol
- Added Double Jump and Somersault sprites (sprites by Darkman)
- Added Aim Lock system i.e. Contra 3 - only for idle shooting, not locked aim while moving i.e. shattered soldier
- Added the following custom sprites by me;
Aim Lock (All directions)
Changed down aiming orientation for aim lock, instead of standing sideways and aiming down, richter "straddles" more naturally
Jump Aim for gun mode - again added more natural look for both aiming up and down while jumping.
Gun Idle stance
Gun Switch/Whip Switch
Gun Pain and Death animations (not shown in video) - i.e all contra games lol, rolling animation then laying flat on ground
The track playing will be the track that is in Richter's Prologue stage as well. We have decided that in order to speed things up significantly that i will be doing the master coding for the game for the players, while Darkman works on polishing up the stage layouts and elements so that when i have the core coding done we can just throw them in the stages and just polish from there, although i plan on having as little of that as possible prior to dropping in the code lol. Enemy coding will be jumped on once we start putting the main code in, considering enemies will be changing from stage to stage and we don't want to limit the code based on that lol. Overall, we are both buckling down and getting back to business and should have the game done this year. A majority of my time will be spent in the afternoons on this, my job stiffed me and i'm on midnight shifts starting tonight
but rest assured we will be getting it done! Also, sorry for the video quality lol, for some reason it rendered in 360
Also the rifle sound effect, forgot to mute that out as it was juts a placeholder for me when i was coding lol, but you guys get the idea. Hope you all enjoy the video and as always, any feedback/critiques welcome!