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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #360 on: August 03, 2014, 02:54:23 PM »
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Vamprotector: Snowfield 1 - 1

Is anyone alive on here anymore? lol

This is the first section of my Snowfield stage.

I finally implemented slopes and I am still adding more hazards to the stage.

I got rid of the slow falling snow from the Alpha version of the stage and I am going to add a more aggressive snow storm in a upcoming video!

I am also going to adjust some color values to the platforms sections so that they stand out a bit more.

In other news, I just begun to map out another new stage, Berlin, Germany!

Also, I am still accepting weapon fusion icons submissions for ideas of icons that may be used in my game so keep them coming!

« Last Edit: August 03, 2014, 02:56:15 PM by darkmanx_429 »

Vamprotector Lead Creator and Producer

Offline VladCT

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Re: Vamprotector fan Game
« Reply #361 on: August 03, 2014, 03:28:01 PM »
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Huh, I see MMX6 ice blocks there.
...Eurgh, MMX6...
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Claimh Solais

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Re: Vamprotector fan Game
« Reply #362 on: August 03, 2014, 03:31:21 PM »
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It's a bit jarring to hear SotN's voices used again. People use those ones a lot. "Castlevania: The Bloodletting" was a fan game that was a bit notorious from taking voices from Richter, Dracula, AND Alucard for one character, and even using some Saint Germain clips for him. I could provide you with some other voice files to help individualize the character voices if you want.

Also, in the final version, will those falling snow boulders deal damage? If so, I think it would help if you included a circular shadow underneath them to help you know where they're going to fall, so it's easier to dodge them. As it is now, they might be a bit unfair.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #363 on: August 03, 2014, 03:52:48 PM »
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It's a bit jarring to hear SotN's voices used again. People use those ones a lot. "Castlevania: The Bloodletting" was a fan game that was a bit notorious from taking voices from Richter, Dracula, AND Alucard for one character, and even using some Saint Germain clips for him. I could provide you with some other voice files to help individualize the character voices if you want.

Also, in the final version, will those falling snow boulders deal damage? If so, I think it would help if you included a circular shadow underneath them to help you know where they're going to fall, so it's easier to dodge them. As it is now, they might be a bit unfair.

Those voice sound effects are just place holders for now. Thanks Claimh Solais, i'll take a look at your sound pack if you are willing to provide it.
Yes, the collision for the traps have not been set yet but they will deal damage when I get to adding collision to everything.
Hmmm..that's a good point on the shadows didn't think of that. That section was meant to try to get some cheap hits on the player(s) though because of the such fast pace of the game...
Huh, I see MMX6 ice blocks there.
...Eurgh, MMX6...
Whats wrong with those ice blocks, I think they fit quite nice but to each his own. Feel free to post an alternative to my thread!
« Last Edit: August 03, 2014, 03:55:12 PM by darkmanx_429 »

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Offline BLOOD MONKEY

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Re: Vamprotector fan Game
« Reply #364 on: August 03, 2014, 05:01:18 PM »
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Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #365 on: August 03, 2014, 05:13:28 PM »
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Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.

It's just proof of concept in engine. Everything will be cleaned up eventually. I've actually previewed a few Debug rooms on the thread.

Anyhow, right now I am just concentrating on getting the few remaining stages in engine, then I will start cleaning the levels up and any issues mentioned liked physic stuff etc.
« Last Edit: August 03, 2014, 05:19:06 PM by darkmanx_429 »

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Offline Claimh Solais

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Re: Vamprotector fan Game
« Reply #366 on: August 03, 2014, 05:14:12 PM »
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Those voice sound effects are just place holders for now. Thanks Claimh Solais, i'll take a look at your sound pack if you are willing to provide it.
Yes, the collision for the traps have not been set yet but they will deal damage when I get to adding collision to everything.
Hmmm..that's a good point on the shadows didn't think of that. That section was meant to try to get some cheap hits on the player(s) though because of the such fast pace of the game...Whats wrong with those ice blocks, I think they fit quite nice but to each his own. Feel free to post an alternative to my thread!

I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.

I'm ripping voices from the Japanese ISO of Ys Seven right now, but when I'm done, I'll patch up all the voice files I've collected from various games so far and send them to you through a PM. I also have the English voices from Harmony of Despair sitting on one of my old computers somewhere around here, so when I find those, I'll send 'em your way, too.

Hmm... Those physics look a bit... ugly. You might want to give us a small room (debug room maybe?)  and save the frame as an executable to test out stuff like physics and reaction times.

They do seem a bit unpolished, but the game still is in an early stage of development. I'm sure the further they get into development more polish will be put on the physics.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #367 on: August 03, 2014, 05:21:24 PM »
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I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.

I'm ripping voices from the Japanese ISO of Ys Seven right now, but when I'm done, I'll patch up all the voice files I've collected from various games so far and send them to you through a PM. I also have the English voices from Harmony of Despair sitting on one of my old computers somewhere around here, so when I find those, I'll send 'em your way, too.

They do seem a bit unpolished, but the game still is in an early stage of development. I'm sure the further they get into development more polish will be put on the physics.

Thanks a bunch! Yeah, if you think of anything cool to set Helsing's voice apart from the usual sound bytes, let me know!

And yes the further I get into development the more polished things will look and the gameplay will be!

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Offline Claimh Solais

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Re: Vamprotector fan Game
« Reply #368 on: August 03, 2014, 05:39:16 PM »
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Shot you a PM!
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #369 on: August 03, 2014, 08:46:57 PM »
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Shot you a PM!

Thanks for your help! I'll check it out!

The Alien Fields 1-1 (Extended Play)
Vamprotector The Alien Flields 1-1 (Extended Play)
Extended Play with some minor fixes and adjustments.
« Last Edit: August 03, 2014, 08:49:16 PM by darkmanx_429 »

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Offline VladCT

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Re: Vamprotector fan Game
« Reply #370 on: August 03, 2014, 09:39:30 PM »
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I think about that he just means the simple fact that they're from MMX6. Never played it, but the game does get quite a bit of flak. Musta been pretty bad, lol.
The hatred mostly stems from the horrible level design, and the Nightmare system is nothing short of annoying.

Anyway, will those crushing traps instantly kill you on touch or will they just deal damage while forcing you into a crouching state?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

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Re: Vamprotector fan Game
« Reply #371 on: August 03, 2014, 10:27:11 PM »
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The hatred mostly stems from the horrible level design, and the Nightmare system is nothing short of annoying.

Anyway, will those crushing traps instantly kill you on touch or will they just deal damage while forcing you into a crouching state?

I wouldn't know, lol. I'm still playing MMX2 after recently beating both MMX1 and MHX.

And I'd hope it's the latter option. Instant death is really cheap a lot of the time, there's rarely a time where it feels fair.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #372 on: August 04, 2014, 11:53:43 PM »
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Vamprotector PC Release Preview Trailer

-The Ultimate Castlevania and Contra Hybrid
-2 distinct weapon modes
-2 Player Simultaneous Mode
-Weapon and Item Fusion Modes
-Custom Soundtrack Release
-PS3 Wireless Controller Support

*This game is being made with MMF2/Fusion 2.5
**Castlevania and Contra trademarked by Konami
« Last Edit: August 05, 2014, 12:09:45 AM by darkmanx_429 »

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Offline BLOOD MONKEY

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Re: Vamprotector fan Game
« Reply #373 on: August 05, 2014, 01:20:21 PM »
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Looking good! I can't wait for the release. But like I've said before, the game needs to go through some series revision before complete.
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Offline darkmanx_429

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Re: Vamprotector fan Game
« Reply #374 on: August 07, 2014, 07:59:55 PM »
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Looking good! I can't wait for the release. But like I've said before, the game needs to go through some series revision before complete.

Of course, there will be a private beta before official release for bug testing. Anyone that is interested in participating should shoot me a PM to where to send the beta to. ( I am making a list.)

Vamprotector Lead Creator and Producer

 

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