for those interested in more media and info:
http://www.andriasang.com/e/blog/2011/07/26/ff_type_zero_interview/On Main Characters
Tabata once again attempted to explain the game's unconventional handling of main characters. Type-0 is not told from a specific perspective. It's meant to show historically what actions were taken by Class Zero (this is the class the game's playable characters are in). So, rather than saying there's a main character, Class Zero is the main role. Tabata also reiterated that the Machina and Rem characters are special, although this doesn't mean that they're the main character and heroine.
"Tabata and the team have worked hard to depict the game as a story of war and all the conflicting emotions that brings; they have also not shied away from showing images of violence and blood that are usually not present in the style that is normal for Final Fantasy. They imply that they must be careful with these scenes to send the right emotions."
■ Deuce
Deuce is the brown-haired girl that wields a flute in battle. She is very loyal to her duties at Class Zero, and she is kind-hearted and good-natured even if she can be a bit stubborn. It seems as if manipulating the pitch of her instrument will cause different effects in battle. Her special ability “Concerto” will create an opening in which you will be able to attack an enemy targeting her.
■ Seven
Seven is the young woman whom wields a sword-whip. While her expressions are somewhat cold she is kind and good-natured. It is because of this personality that she has won popularity with the underclassmen at the Suzaku Peristylium. Seven’s sword-whip is able to come apart and damage enemies at both close and long range. Her special ability “Catch” seems to ignore elevation differences between Seven and her enemies.
■ Jack
Jack is the young man that has slicked-back hair and weilds a katana. He seems to always have a smile and is able to make wise-cracks easily. In dangerous surroundings he is encouraging his peers to take it easy. Jack’s play style is heavily involved with timed sword strikes, and his special ability “Surrender” is sort of a fake-out attack where he appears to surrender but then throws his weapon into an enemy.
3 more members to go!
Andoria
Andoria is the princess of Concordia, and has a special relationship with the Dragon Queen (which is also the Souryuu crystal) through this role. She respects order and discipline and has a noble and fair spirit.
■ Celestia
Celestia is from the nation of Concordia and is a member of the prestigious knighthood that protects the Souryuu Peristylium. She is very prideful of her nation.
■ Phantoma
Phantoma will play a large part in the game in the field and how your characters will progress and evolve their magic. When enemies are defeated, you can draw Phantoma from their corpses which comes in three colors: red, yellow, and purple. Doing this will restore your MP in different amounts depending on that color, but where Phantoma is really useful is the development of Class Zero’s magical assets.
■ Magic
The three main schools of offensive magic in Final Fantasy Type-0 are Fire, Blizzard, and Thunder spells. The spells themselves can be modified so that the function in very different ways although they are of the same element. They can be altered to have similar effects to shotguns, rifles, bombs, missles, and rocket launchers. Dengeki lists:
SHG: Shotgun-type magic that is powerful at short range but fires in a wide shot with little range.
RF: Long-distance magic with a narrow shot that shoots straight for the target.
BOM: Powerful at close range and can be used to make quick work of swarming enemies.
MIS: Homing magic that will chase after an enemy. At higher levels it will follow longer.
ROK: Magic that is aimed over-the-shoulder. When it strikes it will deal damage to adjacent targets.
For example, the spell “Fire-RF” will function as a long-range “rifle” shot of fire.
■ Altocrystarium
Similar to Final Fantasy XIII, Final Fantasy Type-0′s Crystarium will serve as the basis for developing character skills. For magic, the article cites that to refine “Fire-RF” to a higher level of magical potency, six red Phantoma must be used. You will be able to alter the attributes of your magic such as: potency, MP efficiency, casting time, range of fire, and rate of fire.
Many many many new screenshots!
http://www.andriasang.com/e/blog/2011/07/29/ff_type_0_screens/here are samples