Well, that's your interpretation. For me, my curiosity was piqued by the initial teaser, because it featured superficial similarities to Castlevania, mainly CV2 (praying at a church, aflame chain whip, dude in red armour). Even then, I wasn't hot on the generic fantasy troll that appeared towards the end, which really was the first indication that something was off. Also note how there's no music aside from some pulse-simulating drum booms, again leaving the direction Araujo eventually took as a mystery. The more information was let out, the more disillusioned I became with the game, basically.
So for me, if I was ever excited about Lords, or clamoring for it to be really and actually and truly called Castlevania, it was in the early stages of the project, when the promise of what it could be kept me going, before the reality brought me down to mere apathy at best.