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Offline Puwexil

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Re: A new approach needed for this series?
« Reply #60 on: June 07, 2011, 01:05:32 PM »
-1
Well, that's your interpretation. For me, my curiosity was piqued by the initial teaser, because it featured superficial similarities to Castlevania, mainly CV2 (praying at a church, aflame chain whip, dude in red armour). Even then, I wasn't hot on the generic fantasy troll that appeared towards the end, which really was the first indication that something was off. Also note how there's no music aside from some pulse-simulating drum booms, again leaving the direction Araujo eventually took as a mystery. The more information was let out, the more disillusioned I became with the game, basically.

So for me, if I was ever excited about Lords, or clamoring for it to be really and actually and truly called Castlevania, it was in the early stages of the project, when the promise of what it could be kept me going, before the reality brought me down to mere apathy at best.

Offline uzo

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Re: A new approach needed for this series?
« Reply #61 on: June 07, 2011, 02:04:27 PM »
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Deceptive trailers and marketing lead us to believe it would be a great Castlevania game. I don't think you can blame us for being excited, and then let down.

Offline Kale

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Re: A new approach needed for this series?
« Reply #62 on: June 07, 2011, 02:10:12 PM »
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Well it sounded awfully factual

It's a fact that a new approach may not be the right new approach. It's opinion on whether the new approach, a la LoS, is the right new approach.

LoS was fun, but far cry from what I was hoping for.

Offline Tobias

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Re: A new approach needed for this series?
« Reply #63 on: June 07, 2011, 07:54:25 PM »
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I think it would be a good idea to re-evaluate Lords of Shadow's Dracula now that Resurrection has come out.  Gabriel has finished becoming Dracula by that point and he is truly terrifying.  Sure, he's tired of existence after 1000+ years in the final cut scene of the main game, but the power he has when he completes his transformation and the mindset he has fallen into speaks volumes about the type of villain he will be in any games set between 1022 and 20XX.

Offline capkcan

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Re: A new approach needed for this series?
« Reply #64 on: June 07, 2011, 07:56:51 PM »
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How about another shitty 3D title to make us appreciate another execellent 2D hand-held one.

Offline Munchy

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Re: A new approach needed for this series?
« Reply #65 on: June 07, 2011, 08:17:08 PM »
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How about another shitty 3D title to make us appreciate another execellent 2D hand-held one.

The problem is that this requires Konami making another 2D handheld one.

  :(

Offline capkcan

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Re: A new approach needed for this series?
« Reply #66 on: June 07, 2011, 08:28:02 PM »
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The problem is that this requires Konami making another 2D handheld one.

  :(
the problem is you have no idea what i'm saying
shit 3D one year > then 2D the next

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Offline thernz

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Re: A new approach needed for this series?
« Reply #67 on: June 07, 2011, 08:33:25 PM »
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Maybe he's implying we already have LoS for the 3D title.

Offline Kale

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Re: A new approach needed for this series?
« Reply #68 on: June 07, 2011, 11:40:07 PM »
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Maybe he's implying we already have LoS for the 3D title.

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Offline Jorge D. Fuentes

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Re: A new approach needed for this series?
« Reply #69 on: June 08, 2011, 12:13:14 AM »
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Don't bother responding.  That guy is banned. ;)
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Offline Kale

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Re: A new approach needed for this series?
« Reply #70 on: June 08, 2011, 12:25:55 AM »
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Exactly why I did! ;D He can read it over and over without a chance to reply, then wallow in self pity. Though I guess he can try coming back as an alt or something.

Offline beingthehero

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Re: A new approach needed for this series?
« Reply #71 on: June 08, 2011, 12:28:40 AM »
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To just get banned again?

I guess there are enough neckbeards with no life to actually bother to do so.

Offline Flame

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Re: A new approach needed for this series?
« Reply #72 on: June 08, 2011, 12:32:07 AM »
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Don't bother responding.  That guy is banned. ;)
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Offline Arma

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Re: A new approach needed for this series?
« Reply #73 on: June 08, 2011, 11:35:09 AM »
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I agree, I've always thought one of Castlevania's weak points was the story development. They introduce you cool, interesting characters but never do more than scratch the surface when it comes to develop them appropriately.
In my opinion each one of the old school Castlevanias is a potential plot twist that could be developed in a small series of games so we get to play with one character for two or three games with a well explained and detailed story as well as a conclusion for the main protagonist. And then moving on to a new character.

While each human character would grow with the passing of a few games, it also would be cool to see how Dracula grows but during the entire series, just to give the player a reminder of his immortal condition his story should come across the life of every other character (with no resurrections but one long life) through the different eras of human history, until he finally meets his end.

That would bring an interesting depth to the timeline of the series and a long life to it as well.

However there are so many good approaches to consider, this is merely one and probably not even one of the best.
« Last Edit: June 08, 2011, 11:37:19 AM by Arma »

Offline Renonsgoods

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Re: A new approach needed for this series?
« Reply #74 on: June 10, 2011, 02:54:37 AM »
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/\/\/\  I'm in agreement with you. I always thought one good direction for the 3DVanias to go would be for them to serve as a platform for retelling the original 2D titles in a more fleshed out way.  Imagine a 3DVania remake of Simon's Quest, Dracula's Curse, or Rondo of Blood.  Good stuff.

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