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Offline thernz

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Belmont Sprite
« on: May 23, 2011, 03:22:50 AM »
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I made a Belmont sprite. What do you think of it?

I want to make a game set in the Byzantine Empire, but I'm still floating around in ideas. It would probably be a linear classicvania with no frills in any case and use no ripped graphics.

Offline Inccubus

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Re: Belmont Sprite
« Reply #1 on: May 23, 2011, 04:15:47 AM »
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Well, it looks damn nice so far. If it's well animated it'll be awesome.
Interesting idea for a setting, too.
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Offline Kale

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Re: Belmont Sprite
« Reply #2 on: May 23, 2011, 04:30:48 AM »
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Higher res! It's much too small and pixelated as is!  :'(

But it looks fantastic.

Offline MRSKELETON

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Re: Belmont Sprite
« Reply #3 on: May 23, 2011, 04:34:22 AM »
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thernz don't listen to kale, a sprite is supposed to look pixelated (it's made out of pixels)
this sprite is readable, and I like the palette use. It's a strong sprite on it's own, and a good example of something that looks like it fits Castlevania's 'style'


also; why aren't you posting on tsr ):

Offline Jorge D. Fuentes

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Re: Belmont Sprite
« Reply #4 on: May 23, 2011, 04:45:43 AM »
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I cannot tell what gender that character is.
@MrSkeleton: While it is indeed a sprite made out of pixels, the 'pixellated look' this sprite concept has is more of a dithered look. 
@Thernz: I'm not sure if that's what you should go for.  It's going to be a pain in the ass to animate later on if you have your colors like that.

I haven't analyzed the file in my graphics program so I don't know what palette or color limit you're using, so I guess more on that later.
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Offline Kale

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Re: Belmont Sprite
« Reply #5 on: May 23, 2011, 04:47:59 AM »
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thernz don't listen to kale, a sprite is supposed to look pixelated (it's made out of pixels)
this sprite is readable, and I like the palette use. It's a strong sprite on it's own, and a good example of something that looks like it fits Castlevania's 'style'


also; why aren't you posting on tsr ):

No wai!

Have you played the awesomeness that is Odin Sphere? Those were sprites... and THOSE WERE AWESOME!!!!!! if only my computer did well emulating the ps2 for that game, I'd play it now, but for that game... it doesn't do so good =(

Offline thernz

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Re: Belmont Sprite
« Reply #6 on: May 23, 2011, 05:06:41 AM »
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@Jorge
Nah, I don't think I'm gonna aim for specific palettes or color limits. I'm used to animating these type of detail-ladden sprites. But is there an issue with the colors themselves? The light purple highlight could probably be combined with one of the lighter browns. I could try optimizing the palette a bit more.

It's a guy. His cuirass has a pretty deep shadow admittedly though, but I like deep shadowing. It's kinda formed in two parts too. You might be mistaking the overlap between his left pec as the outline for a feminine breast. I'd need to sketch up a higher res rendition of the design to make things clear I guess. Or lighten up the line.

@Kale
But it's about the same size as SoTN sprites. You might as well complain about every fan sprite then. ;;;
Odin Sphere-level stuff would be too difficult for the traditional animation I prefer too. Odin Sphere had to resort to a bunch of programming tricks, skewing and rotating, etc, for its stuff. Bigger sprites are just way too time consuming anyway.

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I-I do post at tsr. Just rarely!
I don't really make sprites a lot so I don't post a lot.

Offline Jorge D. Fuentes

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Re: Belmont Sprite
« Reply #7 on: May 23, 2011, 05:09:26 AM »
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It's a cool concept sprite.  I just think that animating it would be tough what with the dithered style coloring you're implementing.  The stance and colors are cool, though.
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Re: Belmont Sprite
« Reply #8 on: May 23, 2011, 05:13:23 AM »
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Nice job! :)

Offline Kale

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Re: Belmont Sprite
« Reply #9 on: May 23, 2011, 05:39:45 AM »
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@Kale
But it's about the same size as SoTN sprites. You might as well complain about every fan sprite then. ;;;
Odin Sphere-level stuff would be too difficult for the traditional animation I prefer too. Odin Sphere had to resort to a bunch of programming tricks, skewing and rotating, etc, for its stuff. Bigger sprites are just way too time consuming anyway.

Hah.. I'm not complaining...  But really would be nice to have some high res sprites around.

Offline Dark Nemesis

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Re: Belmont Sprite
« Reply #10 on: May 23, 2011, 08:55:31 AM »
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Your idea sounds interesting, your Belmont sprite is very nice, the only think left, is to have the courage to start making that idea true.
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Offline darkmanx_429

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Re: Belmont Sprite
« Reply #11 on: May 23, 2011, 03:44:06 PM »
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I does look nice, but I agree it's a little hard to tell the details. The gender looks female to me.

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Offline Flame

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Re: Belmont Sprite
« Reply #12 on: May 23, 2011, 04:20:50 PM »
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Do you have any specific pictures or sketches of how the character looks?

Byzantine empire? well, the time frame certainly works, from Leon to Trevor there is a huge time gap of about 500 or so years, and if Leon was a crusader, he was most likely either French, or of the Holy Roman empire. (which im not sure the technical nationality of, either German or Itallian i think?) Though id lean towards French, with a name like Belmont. And they certainly got to Wallachia some time.
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Offline X

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Re: Belmont Sprite
« Reply #13 on: May 23, 2011, 06:48:09 PM »
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Though id lean towards French, with a name like Belmont

Except that in Japan, 'Belmont' is 'Belmondo' which comes off as more Spanish to me. But during the LoI prologue Leon is seen wearing a french knight getup. Love the Sprite thernz! It's got a lovely color scheme and it reminds me of Nathan Graves from CotM; just without his belt-cape thing. To me the colors are fine as is and if you work the game into said palette, I think they will compliment each-other very nicely.

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Offline Flame

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Re: Belmont Sprite
« Reply #14 on: May 23, 2011, 07:05:16 PM »
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Belmondo could still be French or Italian.
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