I'm debating if I should give him the MultiDirectional whip... technically he didn't have this ability in Simon's Quest...
I could also go for broke and add the standard animations for Metroidvanias... that's... let's see:
Dodge (hee, I can probably make him backflip, but I did make a Dodge for CV4 Simon so I could just do a backdash-style one)
DoubleJump
SuperJump
ItemCrush
Death in the Air
Death in the Ground (Classic, haven't done it yet)
...or something else.
I think I will replace the 'rib' shield with just a forcefield that appears if he gets hit by a projectile whilst having the Rib item equipped. It's never made a lot of sense to me to see him with a Shield.
Right now my CV2 Simon Belmont has a grand total of 73 animation frames.
I could also give him a Counter/Guard animation, but I haven't thought it through yet.
RIGHT NOW THOUGH he just needs the following:
-stairsup-frontleg-getting hit
-stairsup-backleg-getting hit
-stairsdown-frontleg-getting hit
-stairsdown-backleg-getting hit
-death (classic)
-damage knockback
-subweapon animation (replace the final frames of the whipping animation with a slightly different version; easy peasy)
Rondo had a "gettinghit while crouching" and "getting hit by a minor attack-no knockback" set of sprites too. I might make those.