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Offline TheouAegis

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Re: Spritework Request & Showcase Thread
« Reply #465 on: February 10, 2012, 09:59:43 PM »
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Well her head is already small. It's the hood that's too big.
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Offline darkmanx_429

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Re: Spritework Request & Showcase Thread
« Reply #466 on: February 10, 2012, 10:36:56 PM »
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been working on the ripped up trench-coat, it's comin along...
Coming along nicely...

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Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #467 on: February 14, 2012, 01:10:35 PM »
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i like the idea of separate sprites for item use (dagger, holy water, & axe). made it so it's almost like he's reachin in his coat to produce the item used.
« Last Edit: February 14, 2012, 06:10:10 PM by omen »

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #468 on: February 14, 2012, 02:32:37 PM »
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That's a good idea, definitely.
"Stuff and things."

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #469 on: February 15, 2012, 12:28:40 PM »
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Damn. He's turning out pretty nicely. Good idea on the changed throw. 8)

Also, this is Steve. I have no idea what he is or why I made him, but I like him.


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Offline Las

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Re: Spritework Request & Showcase Thread
« Reply #470 on: February 15, 2012, 02:50:40 PM »
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Looks like a chunky version of Count olrox's second form.

Taking Edward Scissorhands to a whole new level!

Offline Belmontoya

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Re: Spritework Request & Showcase Thread
« Reply #471 on: February 15, 2012, 10:42:00 PM »
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Looks like Julius with alternate colors Omen. But I guess that's because that is essentially what it is.
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Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #472 on: February 16, 2012, 12:06:43 AM »
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I like the coat, but if I were you I'd try making a new whipping animation. The one that Julius uses is too distinctively his.

omitted some sprites to make it closer to simon whip animation.

Looks like Julius with alternate colors Omen. But I guess that's because that is essentially what it is.

yup...
« Last Edit: February 16, 2012, 12:12:04 AM by omen »

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #473 on: February 16, 2012, 08:30:22 AM »
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Something about the whipping animation just looks..off to me. Or choppy. I don't know, I really can't put my finger on what's bugging me. It might be that there's no defined whip-blur (like the transparent purple triangle thing on Fake Trevor's whip), or that it doesn't have Julius' usual "pull-back" frames, but I cannot pinpoint specifically what's got me pegged. He himself looks great though.


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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #474 on: February 16, 2012, 08:39:04 AM »
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That's not quite what I was thinking. It does look less like Julius' anim without the missing frames, but I have to agree it looks noticeably choppy. And that last frame where he's leaning forward into the whip strike is what is most Julius-like. I think you should try using a completely different whip animation and edit the sprites to look like your design IMHO.
"Stuff and things."

Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #475 on: February 16, 2012, 10:06:07 AM »
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great critique guys, i see what you mean. i think the whip lends to the "choppiness" of the animation cuz i ripped it from simon without editing. i'm going to work on a brand new whip animation, hope it bodes well.

Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #476 on: February 16, 2012, 03:13:36 PM »
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whip attempt 2

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #477 on: February 16, 2012, 06:03:04 PM »
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That's better, I think. Definitely a step in the right direction.
"Stuff and things."

Offline Belmontoya

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Re: Spritework Request & Showcase Thread
« Reply #478 on: February 16, 2012, 06:53:21 PM »
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I know what you mean Dracula 9. I've always felt that way about the Julius sprites though.. Something has always just bugged me about him. Same with the John Morris sprites from Portrait though. Just kinda off.
The worst monsters are human.

Offline Aridale

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Re: Spritework Request & Showcase Thread
« Reply #479 on: February 16, 2012, 06:55:27 PM »
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his leg moves too much

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