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Offline Belmontoya

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Re: Spritework Request & Showcase Thread
« Reply #480 on: February 16, 2012, 07:39:22 PM »
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The black outline on his inner coat tail on his right side disappears in his final frame of animation in the whip attack as well.
The worst monsters are human.

Offline TheouAegis

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Re: Spritework Request & Showcase Thread
« Reply #481 on: February 16, 2012, 09:24:30 PM »
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That's just an awkward whipping motion.

Bullwhip Expert Anthony De Longis

Hard to catch cuz he moves so sanguinely, but he has different footwork for different angles of attack. What you are showing is the vertical attack or possibly even diagonal attack. Notice, for starters, he doesn't lean forward very much. With his sidearm attack, he actually steps forward. For the backhand attack he steps back. Also in almost every case he maintains an upright posture. He doesn't lunge with the whip, he fences with it. He is using light footwork so he can maintain his agility during the attacks. And most importantly, if you watch near the very end, he doesn't straighten his back leg, he drops down into a half-kneel.

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You're not trying to pull the whip forward, momentum will do that; you're trying to pull the whip down so it accelerates faster.

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« Last Edit: February 16, 2012, 09:26:27 PM by TheouAegis »
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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #482 on: February 16, 2012, 10:54:50 PM »
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OK. That stuff needs to be incorporated into a new castlevania. holy shit.
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Offline Aridale

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Re: Spritework Request & Showcase Thread
« Reply #483 on: February 17, 2012, 07:59:41 AM »
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yeah that guys the man. Makes me wanna get a whip and start learnin lol

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Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #484 on: February 17, 2012, 02:50:56 PM »
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his leg moves too much

didn't know what that meant, so i assumed it meant the back leg moved too far back. the changes made are almost unnoticeable  but somewhat substantial.

EDIT: made the whip animation pivot off the back foot. looks like he's stepping forward. (damien-whip-edit4)
« Last Edit: February 18, 2012, 09:16:06 PM by omen »

Offline Donoffrio

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Re: Spritework Request & Showcase Thread
« Reply #485 on: February 19, 2012, 06:23:45 AM »
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 :)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.



Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):


And here's a preview of things ive been working on,enjoy!







« Last Edit: February 19, 2012, 06:29:52 AM by Donoffrio »

Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #486 on: February 19, 2012, 07:39:41 AM »
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good stuff D, very inspiring.

Offline Donoffrio

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Re: Spritework Request & Showcase Thread
« Reply #487 on: February 19, 2012, 08:12:37 AM »
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Thanks omen!
Apologies for not submitting the cross pocket chain fix up though..its a lot tougher than i'd imagine.
Are you still planning to include it in your damien sheet though?
:)
« Last Edit: February 19, 2012, 08:19:14 AM by Donoffrio »

Offline Pemburu Vampir

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Re: Spritework Request & Showcase Thread
« Reply #488 on: February 19, 2012, 02:11:18 PM »
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Wow, that Richter whip animation looks great, Donoffrio. The only problem is its palette is too dark.

Offline Las

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Re: Spritework Request & Showcase Thread
« Reply #489 on: February 19, 2012, 03:19:56 PM »
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I'd say overall very nice job on Morris Belmont. On richter very nice too. Maybe an extra animation could be needed to make his hair flopping a bit more(towards back end of attacking).The magma golem looks like a good start too. Juste seems very well done, actually the best imo. Very nicely done on him!!! He does look like like he'd fit right into serio's game. As for hector imo, i still think he needs a bit of work. I do like where your going with on him. Not sure what he's attempting to do on the ducking sprites with his hand. Also on the run sprites though they look very well designed his leg in the back almost doesn't look like it overlaps the front leg enough(gives him a skipping type of feel). On his kick aswell, he seems to need an extra frame or two from what i can tell. A frame or two that gives the bending of his knee motion towards going into his kick. Overall a very nice start to these hector sprites. Tweak some stuff and he'll look pretty stellar for sure!!!

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Offline omen

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Re: Spritework Request & Showcase Thread
« Reply #490 on: February 19, 2012, 05:24:23 PM »
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Thanks omen!
Apologies for not submitting the cross pocket chain fix up though..its a lot tougher than i'd imagine.
Are you still planning to include it in your damien sheet though?
:)

i want to use the cross chain, but like you said, it's tough to animate properly...so i dunno. i been workin on a new whip animation, could use your input. let me see what you have so far on the cross - i'd really like to use it.

Offline Belmontoya

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Re: Spritework Request & Showcase Thread
« Reply #491 on: February 19, 2012, 08:51:08 PM »
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That's looking better Omen.
The worst monsters are human.

Offline Donoffrio

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Re: Spritework Request & Showcase Thread
« Reply #492 on: February 19, 2012, 09:59:09 PM »
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:)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.



Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):


And here's a preview of things ive been working on,enjoy!







Any more comments??  ;D

Offline Donoffrio

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Re: Spritework Request & Showcase Thread
« Reply #493 on: February 19, 2012, 10:06:21 PM »
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i want to use the cross chain, but like you said, it's tough to animate properly...so i dunno. i been workin on a new whip animation, could use your input. let me see what you have so far on the cross - i'd really like to use it.

Well,now it most certainly not looking like a julius(a bit)..
 ;)

Offline Mega Man Model T 101

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Re: Spritework Request & Showcase Thread
« Reply #494 on: February 19, 2012, 10:26:47 PM »
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:)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.



Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):


And here's a preview of things ive been working on,enjoy!






Morris certainly looks good, Juste is pretty slick, Richter is using the GB Belmont, Morris whip, doesn't look too bad at all. Hector not a bad 3D to 2D sprite. And the monster, looks like it can be from anything just about.
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