I agree with Larson n Natla.

Well, I suppose it's because I'm starting to see the potential of High-Resolution gaming with classic styles. I will always love pixel artwork, but there's really something classy with the visuals of today's games. I think it started with games like Odin Sphere, which stylized spritework beyond just little tiles, and added effects to the art. Here are some more examples:
-Odin Sphere (already mentioned)
-Muramasa: The Demon Blade (done by the same Odin Sphere people, and it's visually delicious)
-A Boy And His Blob (looks almost like a living comic book, but it's a puzzle-platformer)
-Pokemon Black&White (why? The Pokemon are still using sprites, but now use them in marionette-style pieces that are carefully arranged, rotated, scaled, and twisted accordingly)
If anyone has other examples, feel free to share. I think the 2D Fighting games like Guilty Gear and such do this as well since they use bigbigBIG sprites.
I want a new Castlevania done in this style (even though I'm fond of LoS as well as the 2D spritwork stuff), just because it's possible and I think would look awesome.