Well after some checking in SOTN itself, and with a LOT of help from Inccubus on how Gm works, I managed to so far exactly duplicate how richter walks, and jumps perfectly.
Also after looking thru the debugger in pcsx I now understand why everybody says that all of the engine's out there for movement like this in gamemaker feel somehow a little bit "off." Because it appears that so far, all of them might be missing some very tiny stuff involving movement.
But what they are missing seems so insignificant and funny that I honestly didn't think anything of it until I actually implemented it. Then I quickly could feel the difference in the controls.
Also judging by the coding and the fact that I did something in about 45 lines of code and in 30 minutes, that would take me about 500 lines of code hacking wise, and hours of hell, this may be the better option for the hack. But I won't know for sure until I try some more stuff. And I can already tell that the few 3d things in the game are going to give me a HUGE fukkin headache. lol
GMSPC.dll lets you play SPC files. I forgot what I"m using for NSF files.
I would suggest going OGG though, since that seems to be more popular these days.
I honestly don't care what is "popular," lol. What is most important to me is what is the most efficient framerate, processing, and ram wise (in that order). If you have any suggestions for TECHNICAL reasons I would love to hear them. I could use all the help I can get, man.
